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chess: syntax and structure changes
gameTest renamed to chessTest due to it testing chess.nim and not game.nim. always used += in chess.nim to increase readability.
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@ -107,7 +107,7 @@ const
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(0, 1, 0, 0, 0), # bishop only
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(0, 2, 0, 0, 0) # 2 knights
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] ## `InsufficientMaterial` describes the pieces where no checkmate can be
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## forced
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## forced
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let
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PieceChar = {
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@ -252,7 +252,7 @@ proc initGame*(): Game =
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return game
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proc initGame*(board: array[0..63, int], color: Color): Game =
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## Create ad return a Game object based on a position of choice.
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## Create and return a Game object based on a position of choice.
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## `board` describes the pieces, `color` the color that is about to move.
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let board = initBoard(board)
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let compare = initBoard()
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@ -831,25 +831,25 @@ proc checkInsufficientMaterial(board: Board): bool =
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for field in board.low..board.high:
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case board[field]:
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of WPawn:
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wp = wp + 1
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wp += 1
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of BPawn:
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bp = bp + 1
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bp += 1
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of WKnight:
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wn = wn + 1
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wn += 1
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of BKnight:
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bn = bn + 1
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bn += 1
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of WBishop:
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wb = wb + 1
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wb += 1
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of BBishop:
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bb = bb + 1
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bb += 1
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of WRook:
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wr = wr + 1
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wr += 1
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of BRook:
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br = br + 1
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br += 1
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of WQueen:
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wq = wq + 1
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wq += 1
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of BQueen:
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bq = bq + 1
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bq += 1
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else:
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continue
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let wpieces: PieceAmount = (wp, wn, wb, wr, wq)
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