diff --git a/src/chess.nim b/src/chess.nim index fcbe65c..b8523f0 100644 --- a/src/chess.nim +++ b/src/chess.nim @@ -107,7 +107,7 @@ const (0, 1, 0, 0, 0), # bishop only (0, 2, 0, 0, 0) # 2 knights ] ## `InsufficientMaterial` describes the pieces where no checkmate can be - ## forced + ## forced let PieceChar = { @@ -252,7 +252,7 @@ proc initGame*(): Game = return game proc initGame*(board: array[0..63, int], color: Color): Game = - ## Create ad return a Game object based on a position of choice. + ## Create and return a Game object based on a position of choice. ## `board` describes the pieces, `color` the color that is about to move. let board = initBoard(board) let compare = initBoard() @@ -831,25 +831,25 @@ proc checkInsufficientMaterial(board: Board): bool = for field in board.low..board.high: case board[field]: of WPawn: - wp = wp + 1 + wp += 1 of BPawn: - bp = bp + 1 + bp += 1 of WKnight: - wn = wn + 1 + wn += 1 of BKnight: - bn = bn + 1 + bn += 1 of WBishop: - wb = wb + 1 + wb += 1 of BBishop: - bb = bb + 1 + bb += 1 of WRook: - wr = wr + 1 + wr += 1 of BRook: - br = br + 1 + br += 1 of WQueen: - wq = wq + 1 + wq += 1 of BQueen: - bq = bq + 1 + bq += 1 else: continue let wpieces: PieceAmount = (wp, wn, wb, wr, wq) diff --git a/src/gameTest.nim b/src/chessTest.nim similarity index 100% rename from src/gameTest.nim rename to src/chessTest.nim