moved syncing to games entry and added speedrunning
master
tiyn 1 year ago
parent d29141ddea
commit 2d0958ab66

@ -21,3 +21,36 @@ thus is able to easily run [Windows](/wiki/windows.md) games on Linux.
Furthermore [Gameyfin](/wiki/games/gameyfin.md) is a game manager that can be easily accessed
through a web interface.
Games can then be downloaded from the website.
## Syncing Game Saves Across Systems
By using [Syncthing](../syncthing.md) game saves can be synchronized.
First set up Syncthing as described in the
[Syncthing entry](../syncthing.md#setup).
If a system with only user access - like the [Steam Deck](./steam_deck.md) - is used the
[user space configuration](../syncthing.md#user-space-configuration-for-linux)
is recommended.
Afterwards move the game saves to the directory set up by Syncthing and create
[symbolic links](/wiki/linux/shell.md#symbolic-links-using-ln) to link them back to the original
place.
For games on [Steam](/wiki/games/steam.md) it is possible that they are automatically synchronized
by [Steam Cloud](/wiki/games/steam.md#steam-cloud-and-game-synchronization).
## Speedrunning
Speedrunning is the process of trying to finish a video game in shortest amount of time.
A very popular site to compare speedruns is [speedrun.com](https://www.speedrun.com/).
While speedrunning a split tracker is used that keeps track of the time and the times of each
section of the game.
The following is a list of possible split trackers to use.
- [LiveSplit](http://livesplit.org/) is a popular split tracker available for
[Windows](/wiki/windows.md) systems.
- [LiveSplit One](https://one.livesplit.org/) is a web-based version of LiveSplit.
- [urn](https://github.com/3snowp7im/urn) is a split tracker for [Linux](/wiki/linux.md) based
systems.
To set up a split tracker for a specific game usually split files are used.
The format needed varies from split tracker to split tracker.
Split files in most formats and for many games can be found on [splits.io](https://splits.io/).

@ -63,17 +63,8 @@ The [Steam Cloud](https://partner.steamgames.com/doc/features/cloud) allows
games and the platform to utilize cloud storage hosted by Steam.
Games can use this to store data including game settings and saves.
By using [Syncthing](../syncthing.md) game saves can be synchronized without
the Steam Cloud.
First set up Syncthing as described in the
[Syncthing entry](../syncthing.md#setup).
If the [Steam Deck](./steam_deck.md) or another system with only user access is
used the
[user space configuration](../syncthing.md#user-space-configuration-for-linux)
is recommended.
Afterwards move the game saves to the directory set up by Syncthing and create
[symbolic links](/wiki/linux/shell.md#symbolic-links-using-ln) to link them back to the original
place.
Games can also be synchronized without the Steam Cloud by using [Syncthing](/wiki/syncthing.md) as
described in [the games entry](/wiki/games.md#syncing-game-saves-across-systems).
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