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games
moved syncing to games entry and added speedrunning
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@ -21,3 +21,36 @@ thus is able to easily run [Windows](/wiki/windows.md) games on Linux.
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Furthermore [Gameyfin](/wiki/games/gameyfin.md) is a game manager that can be easily accessed
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through a web interface.
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Games can then be downloaded from the website.
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## Syncing Game Saves Across Systems
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By using [Syncthing](../syncthing.md) game saves can be synchronized.
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First set up Syncthing as described in the
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[Syncthing entry](../syncthing.md#setup).
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If a system with only user access - like the [Steam Deck](./steam_deck.md) - is used the
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[user space configuration](../syncthing.md#user-space-configuration-for-linux)
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is recommended.
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Afterwards move the game saves to the directory set up by Syncthing and create
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[symbolic links](/wiki/linux/shell.md#symbolic-links-using-ln) to link them back to the original
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place.
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For games on [Steam](/wiki/games/steam.md) it is possible that they are automatically synchronized
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by [Steam Cloud](/wiki/games/steam.md#steam-cloud-and-game-synchronization).
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## Speedrunning
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Speedrunning is the process of trying to finish a video game in shortest amount of time.
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A very popular site to compare speedruns is [speedrun.com](https://www.speedrun.com/).
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While speedrunning a split tracker is used that keeps track of the time and the times of each
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section of the game.
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The following is a list of possible split trackers to use.
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- [LiveSplit](http://livesplit.org/) is a popular split tracker available for
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[Windows](/wiki/windows.md) systems.
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- [LiveSplit One](https://one.livesplit.org/) is a web-based version of LiveSplit.
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- [urn](https://github.com/3snowp7im/urn) is a split tracker for [Linux](/wiki/linux.md) based
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systems.
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To set up a split tracker for a specific game usually split files are used.
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The format needed varies from split tracker to split tracker.
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Split files in most formats and for many games can be found on [splits.io](https://splits.io/).
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@ -63,17 +63,8 @@ The [Steam Cloud](https://partner.steamgames.com/doc/features/cloud) allows
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games and the platform to utilize cloud storage hosted by Steam.
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Games can use this to store data including game settings and saves.
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By using [Syncthing](../syncthing.md) game saves can be synchronized without
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the Steam Cloud.
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First set up Syncthing as described in the
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[Syncthing entry](../syncthing.md#setup).
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If the [Steam Deck](./steam_deck.md) or another system with only user access is
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used the
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[user space configuration](../syncthing.md#user-space-configuration-for-linux)
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is recommended.
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Afterwards move the game saves to the directory set up by Syncthing and create
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[symbolic links](/wiki/linux/shell.md#symbolic-links-using-ln) to link them back to the original
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place.
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Games can also be synchronized without the Steam Cloud by using [Syncthing](/wiki/syncthing.md) as
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described in [the games entry](/wiki/games.md#syncing-game-saves-across-systems).
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## Error Handling
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