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	games
moved syncing to games entry and added speedrunning
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		| @@ -21,3 +21,36 @@ thus is able to easily run [Windows](/wiki/windows.md) games on Linux. | |||||||
| Furthermore [Gameyfin](/wiki/games/gameyfin.md) is a game manager that can be easily accessed | Furthermore [Gameyfin](/wiki/games/gameyfin.md) is a game manager that can be easily accessed | ||||||
| through a web interface. | through a web interface. | ||||||
| Games can then be downloaded from the website. | Games can then be downloaded from the website. | ||||||
|  |  | ||||||
|  | ## Syncing Game Saves Across Systems | ||||||
|  |  | ||||||
|  | By using [Syncthing](../syncthing.md) game saves can be synchronized. | ||||||
|  | First set up Syncthing as described in the | ||||||
|  | [Syncthing entry](../syncthing.md#setup). | ||||||
|  | If a system with only user access - like the [Steam Deck](./steam_deck.md) - is used the | ||||||
|  | [user space configuration](../syncthing.md#user-space-configuration-for-linux) | ||||||
|  | is recommended. | ||||||
|  | Afterwards move the game saves to the directory set up by Syncthing and create | ||||||
|  | [symbolic links](/wiki/linux/shell.md#symbolic-links-using-ln) to link them back to the original | ||||||
|  | place. | ||||||
|  |  | ||||||
|  | For games on [Steam](/wiki/games/steam.md) it is possible that they are automatically synchronized | ||||||
|  | by [Steam Cloud](/wiki/games/steam.md#steam-cloud-and-game-synchronization). | ||||||
|  |  | ||||||
|  | ## Speedrunning | ||||||
|  |  | ||||||
|  | Speedrunning is the process of trying to finish a video game in shortest amount of time. | ||||||
|  | A very popular site to compare speedruns is [speedrun.com](https://www.speedrun.com/). | ||||||
|  | While speedrunning a split tracker is used that keeps track of the time and the times of each | ||||||
|  | section of the game. | ||||||
|  | The following is a list of possible split trackers to use. | ||||||
|  |  | ||||||
|  | - [LiveSplit](http://livesplit.org/) is a popular split tracker available for | ||||||
|  |   [Windows](/wiki/windows.md) systems. | ||||||
|  | - [LiveSplit One](https://one.livesplit.org/) is a web-based version of LiveSplit. | ||||||
|  | - [urn](https://github.com/3snowp7im/urn) is a split tracker for [Linux](/wiki/linux.md) based | ||||||
|  |   systems. | ||||||
|  |  | ||||||
|  | To set up a split tracker for a specific game usually split files are used. | ||||||
|  | The format needed varies from split tracker to split tracker. | ||||||
|  | Split files in most formats and for many games can be found on [splits.io](https://splits.io/). | ||||||
|   | |||||||
| @@ -63,17 +63,8 @@ The [Steam Cloud](https://partner.steamgames.com/doc/features/cloud) allows | |||||||
| games and the platform to utilize cloud storage hosted by Steam. | games and the platform to utilize cloud storage hosted by Steam. | ||||||
| Games can use this to store data including game settings and saves. | Games can use this to store data including game settings and saves. | ||||||
|  |  | ||||||
| By using [Syncthing](../syncthing.md) game saves can be synchronized without | Games can also be synchronized without the Steam Cloud by using [Syncthing](/wiki/syncthing.md) as | ||||||
| the Steam Cloud. | described in [the games entry](/wiki/games.md#syncing-game-saves-across-systems). | ||||||
| First set up Syncthing as described in the |  | ||||||
| [Syncthing entry](../syncthing.md#setup). |  | ||||||
| If the [Steam Deck](./steam_deck.md) or another system with only user access is |  | ||||||
| used the |  | ||||||
| [user space configuration](../syncthing.md#user-space-configuration-for-linux) |  | ||||||
| is recommended. |  | ||||||
| Afterwards move the game saves to the directory set up by Syncthing and create |  | ||||||
| [symbolic links](/wiki/linux/shell.md#symbolic-links-using-ln) to link them back to the original |  | ||||||
| place. |  | ||||||
|  |  | ||||||
| ## Error Handling | ## Error Handling | ||||||
|  |  | ||||||
|   | |||||||
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