4.2 KiB
ychess
ychess is a chess implementation and engine written in nim.
Usage and contribution
For the following subsections to work properly you need to have nim.cfg
files
so you don't need to pass all compiler arguments manually.
To automatically create the config files run nim c -r createCfg.nim
from the
root directory of the project.
Todos
TODO.md contains a list of features that are planned.
Command line
To play chess in the commandline simply download the code (or clone the
repository) and run nim c -r game.nim
.
You can either play the 1v1 hotseat mode or a single player mode vs the engine.
Lichess
ychess uses the lichess api to make playing more convenient. An instance of the engine occasionally plays on lichess. To get into the whitelist just write a ingame message to the account.
If you want to create an instance on lichess yourself you need to set a api
token.
This is done in src/engine/secret.nim
.
It should have the following structure:
let api_token* = "<lichess api token for bot>"
Following that you will want to set your username into the whitelist in
src/engine/lichessBridge.nim
.
After that you can start the lichess bot by running
nim c -r src/engine/lichessBridge.nim
.
Project Structure
art
- contains pictures and arts not used in the code.bin
- is not pushed to the git repository but contains all binaries and will be created if you compile a program.htmldocs
- is not pushed to the git repository but contains all automatically generated documentation.ressources
- is not pushed to the git repository but contains all the data used in source code but not being source code itself (e.g. databases).src
- is the root folder for all programs except tests.tests
- contains all tests.
Documentation
Documentation is written into the code via DocGen.
For this reason it is not saved in this repository.
To extract it into html (assuming you want the documentation for game.nim
)
run nim doc --project --index:on --outdir:htmldocs game.nim
.
Additional Documentation
Moves
Moves are read from the commandline as pure coordinate notation. The inner program will convert this notation to a move-tuple.
Board Representation
Due to easier off the board checking a 10x12 board is used.
Engine
The engine uses a simple implementation of the NegaMax-algorithm with Alpha-Beta-Pruning. For the evaluation function each piece has a corresponding value. Additionally piece-square tables are used.
Code Style Guide
Make sure to take a look at the official nim style guide. All conventions should be applied to this code.
Additionally there are a bunch of steps to make the code more consistent.
Constants
Constants should start with an uppercase letter but shouldn't be written in all
caps (const FooBar = 2
).
Whitespaces
Basic arithmetic operations should be surrounded by spaces for example: 1 + 3
.
This however is not true for negation of a single value (-1
) or if the
arithmetic operation is done inside array brackets or in iterators (a+1..3
,
a[c+3]
).
Function calls
Determining the length of a string, array, etc should not be done via a function
(len(array)
) but by appending it like array.len
.
In the same style function calls should be done (chess.convertToFen()
instead
of convertToFen(chess)
).
This however is not true if the function takes a first argument that is not an
abstract datatype like the joinPath function (all the parameters are strings).
booleans and logic
If statements should not contain outer brackets.
In some cases (especially concatenations of and
and or
) inner brackets are
useful to increase readability in complexer logic formulas.
When assigning booleans with logical formulas outer brackets are expected
(var boolVar = (1 == 1)
).