mirror of https://github.com/tiyn/yeschess
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49 lines
1.7 KiB
49 lines
1.7 KiB
# ychess
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![ychess-logo](ychess.png)
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ychess is a chess implementation and engine written in nim.
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## Usage
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To play chess in the commandline simply download the code and run `nim c -r game.nim`.
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You can either play the 1v1 hotseat mode or a single player mode vs the engine.
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### Lichess
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ychess uses the lichess api with the python plugin [berserk](https://github.com/rhgrant10/berserk).
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An instance of the engine occasionally plays on [lichess](https://lichess.org/@/tiyn-ychess).
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To get into the whitelist just write a ingame message to the account.
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## Testing
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Testing is done by `einheit` by [jyapayne](https://github.com/jyapayne/einheit).
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All legal chess moves are implemented in `chess.nim` and tested by the TestSuite
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in `test.nim`.
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You can simply run the tests with `nim c -r test.nim`.
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## Documentation
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Documentation is written into the code via DocGen.
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For this reason it is not saved in this repository.
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To extract it into html run `nim doc --project --index:on --outdir:htmldocs game.nim`
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### Moves
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Moves are read from the commandline as [pure coordinate notation](https://www.chessprogramming.org/Algebraic_Chess_Notation#Pure_coordinate_notation).
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The inner program will convert this notation to a move-tuple.
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### Board Representation
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Due to easier off the board checking a
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[10x12](https://www.chessprogramming.org/10x12_Board) board is used.
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### Engine
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The engine uses a simple implementation of the
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[NegaMax](https://www.chessprogramming.org/NegaMax)-algorithm with
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[Alpha-Beta-Pruning](https://www.chessprogramming.org/Alpha-Beta#Negamax_Framework).
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For the evaluation function each piece has a corresponding value.
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Additionally there are [piece-square tables](https://www.chessprogramming.org/Piece-Square_Tables)
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to encurage putting pieces on active squares.
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