@ -4,17 +4,44 @@
ychess is a chess implementation and engine written in nim.
ychess is a chess implementation and engine written in nim.
## Quick Setup
## Usage and contribution
For the following subsections to work properly you need to have `nim.cfg` files
so you don't need to pass all compiler arguments manually.
To automatically create the config files run `nim c -r createCfg.nim` from the
root directory of the project.
### Todos
[TODO.md ](./TODO.md ) contains a list of features that are planned.
### Command line
To play chess in the commandline simply download the code (or clone the
To play chess in the commandline simply download the code (or clone the
repository) and run `nim c -r game.nim` .
repository) and run `nim c -r game.nim` .
You can either play the 1v1 hotseat mode or a single player mode vs the engine.
You can either play the 1v1 hotseat mode or a single player mode vs the engine.
Additionally ychess uses the lichess api to make playing more convenient.
### Lichess
ychess uses the lichess api to make playing more convenient.
An instance of the engine occasionally plays on
An instance of the engine occasionally plays on
[lichess ](https://lichess.org/@/tiyn-ychess ).
[lichess ](https://lichess.org/@/tiyn-ychess ).
To get into the whitelist just write a ingame message to the account.
To get into the whitelist just write a ingame message to the account.
If you want to create an instance on lichess yourself you need to set a api
token.
This is done in `src/engine/secret.nim` .
It should have the following structure:
```nim
let api_token* = "< lichess api token for bot > "
```
Following that you will want to set your username into the whitelist in
`src/engine/lichessBridge.nim` .
After that you can start the lichess bot by running
`nim c -r src/engine/lichessBridge.nim` .
## Project Structure
## Project Structure
- `art` - contains pictures and arts not used in the code.
- `art` - contains pictures and arts not used in the code.
@ -22,6 +49,8 @@ To get into the whitelist just write a ingame message to the account.
be created if you compile a program.
be created if you compile a program.
- `htmldocs` - is not pushed to the git repository but contains all
- `htmldocs` - is not pushed to the git repository but contains all
automatically generated documentation.
automatically generated documentation.
- `ressources` - is not pushed to the git repository but contains all
the data used in source code but not being source code itself (e.g. databases).
- `src` - is the root folder for all programs except tests.
- `src` - is the root folder for all programs except tests.
- `tests` - contains all tests.
- `tests` - contains all tests.
@ -32,11 +61,12 @@ For this reason it is not saved in this repository.
To extract it into html (assuming you want the documentation for `game.nim` )
To extract it into html (assuming you want the documentation for `game.nim` )
run `nim doc --project --index:on --outdir:htmldocs game.nim` .
run `nim doc --project --index:on --outdir:htmldocs game.nim` .
## General Design Choices
## Additional Documentation
### Moves
### Moves
Moves are read from the commandline as [pure coordinate notation ](https://www.chessprogramming.org/Algebraic_Chess_Notation#Pure_coordinate_notation ).
Moves are read from the commandline as
[pure coordinate notation ](https://www.chessprogramming.org/Algebraic_Chess_Notation#Pure_coordinate_notation ).
The inner program will convert this notation to a move-tuple.
The inner program will convert this notation to a move-tuple.
### Board Representation
### Board Representation
@ -53,31 +83,40 @@ For the evaluation function each piece has a corresponding value.
Additionally [piece-square tables ](https://www.chessprogramming.org/Piece-Square_Tables )
Additionally [piece-square tables ](https://www.chessprogramming.org/Piece-Square_Tables )
are used.
are used.
## Contributing
### Code Style Guide
### Setup
Make sure to take a look at the
[official nim style guide ](https://nim-lang.org/docs/nep1.html ).
All conventions should be applied to this code.
To setup the project for development you need to create the file
Additionally there are a bunch of steps to make the code more consistent.
`src/secret.nim` .
It should contain values for the following variables:
```nim
#### Constants
let projectdir* = "< absolute path to root dir of ychess > "
let api_token* = "< lichess api token for bot > "
```
### Code Style Guide
Constants should start with an uppercase letter but shouldn't be written in all
caps (`const FooBar = 2`).
#### Whitespaces
Basic arithmetic operations should be surrounded by spaces for example: `1 + 3` .
Basic arithmetic operations should be surrounded by spaces for example: `1 + 3` .
This however is not true for negation of a single value (`-1`) or if the
This however is not true for negation of a single value (`-1`) or if the
arithmetic operation is done inside array brackets or in iterators (`a+1..3`,
arithmetic operation is done inside array brackets or in iterators (`a+1..3`,
`a[c+3]` ).
`a[c+3]` ).
#### Function calls
Determining the length of a string, array, etc should not be done via a function
Determining the length of a string, array, etc should not be done via a function
(`len(array)`) but by appending it like `array.len` .
(`len(array)`) but by appending it like `array.len` .
In the same style function calls should be done (`chess.convertToFen()` instead
of `convertToFen(chess)` ).
This however is not true if the function takes a first argument that is not an
abstract datatype like the joinPath function (all the parameters are strings).
#### booleans and logic
If statements should not contain outer brackets.
If statements should not contain outer brackets.
In some cases (especially concatenations of `and` and `or` ) inner brackets are
In some cases (especially concatenations of `and` and `or` ) inner brackets are
useful to increase readability in complexer logic formulas.
useful to increase readability in complexer logic formulas.
When assigning booleans with logical formulas outer brackets are expected.
When assigning booleans with logical formulas outer brackets are expected
(`var boolVar = (1 == 1)`).