lichess: turned down difficulty and removed unnecessary echoes

master
TiynGER 4 years ago
parent 5bee0f84d2
commit 9ea20b6c1f

@ -11,7 +11,7 @@ var session = berserk.TokenSession(secret.api_token)
var client = berserk.Client(session=session)
let engineID = "tiyn-ychess"
let engineDifficulty = 5
let engineDifficulty = 3
let toAccept = ["tiynger"]
@ -27,22 +27,16 @@ proc playGame(id: string) {.async.} =
echo("gameFull received")
movesString = event["state"]["moves"]
if $event["white"]["id"] == engineID:
echo("white assigned")
color = Color.White
if $event["black"]["id"] == engineID:
echo("black assigned")
color = Color.Black
else:
echo("gameState received")
movesString = event["moves"]
echo("movesString",movesString)
if $movesString != "":
echo("movestring not empty")
var moves = movesString.split(" ")
game.checkedMove(notationToMove($moves[-1], game.toMove))
game.echoBoard(game.toMove)
echo("toMove", game.toMove)
echo("color", color)
if game.toMove == color:
echo("engine has to make a move")
var bestMove = moveToNotation(game.bestMove(engineDifficulty))

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