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@ -32,7 +32,7 @@ const
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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] ## `pawnTable` is the piece-square table for pawns.
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] ## `pawnTable` is the piece-square table for pawns.
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knightTable = [
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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@ -46,7 +46,7 @@ const
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0, -50, -40, -30, -30, -30, -30, -40, -50, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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] ## `knightTable` is the piece-square table for pawns.
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] ## `knightTable` is the piece-square table for pawns.
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bishopTable = [
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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@ -60,7 +60,7 @@ const
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0, -20, -10, -10, -10, -10, -10, -10, -20, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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] ## `bishopTable` is the piece-square table for pawns.
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] ## `bishopTable` is the piece-square table for pawns.
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rookTable = [
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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@ -74,7 +74,7 @@ const
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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] ## `rookTable` is the piece-square table for pawns.
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] ## `rookTable` is the piece-square table for pawns.
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queenTable = [
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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@ -88,7 +88,7 @@ const
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0, -20, -10, -10, -5, -5, -10, -10, -20, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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] ## `queenTable` is the piece-square table for pawns.
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] ## `queenTable` is the piece-square table for pawns.
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kingTable = [
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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