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	changing colors
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										123
									
								
								config.h
									
									
									
									
									
								
							
							
						
						
									
										123
									
								
								config.h
									
									
									
									
									
								
							@@ -1,123 +0,0 @@
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/* See LICENSE file for copyright and license details. */
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/* for media keys */
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#include <X11/XF86keysym.h>
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/* appearance */
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static const unsigned int borderpx  = 1;        /* border pixel of windows */
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static const unsigned int snap      = 32;       /* snap pixel */
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static const int showbar            = 1;        /* 0 means no bar */
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static const int topbar             = 1;        /* 0 means bottom bar */
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static const char *fonts[]          = { "monospace:size=10", "Noto Color Emoji:size=11" };
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static const char dmenufont[]       = "monospace:size=10";
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static const char normbgcolor[]     = "#0e0f14";
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static const char normbordercolor[] = "#363b47";
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static const char normfgcolor[]     = "#dfdfdf";
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static const char selfgcolor[]      = "#eeeeee";
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static const char selbordercolor[]  = "#555a63";
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static const char selbgcolor[]      = "#282a38";
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static const char *colors[][3]      = {
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	/*               fg         bg         border   */
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	[SchemeNorm] = { normfgcolor, normbgcolor, normbordercolor },
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	[SchemeSel]  = { selfgcolor, selbgcolor,  selbordercolor },
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};
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/* tagging */
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static const char *tags[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" };
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static const char *alttags[] = { "<1>", "<2>", "<3>", "<4>", "<5>", "<6>", "<7>", "<8>", "<9>" };
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static const Rule rules[] = {
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	/* xprop(1):
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	 *	WM_CLASS(STRING) = instance, class
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	 *	WM_NAME(STRING) = title
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	 */
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	/* class      instance    title       tags mask     iscentered     isfloating   monitor */
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	{ NULL,								"de.uol.swp.client.ClientApp",		NULL,       0,            0,			 1,           -1 },
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};
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/* layout(s) */
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static const float mfact     = 0.5; /* factor of master area size [0.05..0.95] */
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static const int nmaster     = 1;    /* number of clients in master area */
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static const int resizehints = 1;    /* 1 means respect size hints in tiled resizals */
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static const Layout layouts[] = {
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	/* symbol     arrange function */
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	{ "[M]",      monocle },
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	{ "[]=",      tile },    /* first entry is default */
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	{ "[D]",      deck },
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	{ "><>",      NULL },    /* no layout function means floating behavior */
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};
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/* key definitions */
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#define MODKEY Mod4Mask
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#define TAGKEYS(KEY,TAG) \
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	{ MODKEY,                       KEY,      view,           {.ui = 1 << TAG} }, \
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	{ MODKEY|ControlMask,           KEY,      toggleview,     {.ui = 1 << TAG} }, \
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	{ MODKEY|ShiftMask,             KEY,      tag,            {.ui = 1 << TAG} }, \
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	{ MODKEY|ControlMask|ShiftMask, KEY,      toggletag,      {.ui = 1 << TAG} },
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/* helper for spawning shell commands in the pre dwm-5.0 fashion */
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#define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } }
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/* commands */
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static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn() */
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static const char *dmenucmd[] = { "dmenu_run", "-c", "-l", "20", NULL };
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static Key keys[] = {
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	/* modifier                     key							function		argument */
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	{ MODKEY|ShiftMask,             XK_Escape,					quit,			{0} },
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	{ MODKEY|ShiftMask,             XK_b,						togglebar,      {0} },
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	{ MODKEY|ShiftMask,             XK_c,						setlayout,      {.v = &layouts[2]} },
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	{ MODKEY|ShiftMask,             XK_d,						togglefloating, {0} },
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	{ MODKEY|ShiftMask,             XK_f,						togglefullscr,  {0} },
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	{ MODKEY,                       XK_h,						focusstack,     {.i = -1 } },
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	{ MODKEY|ShiftMask,             XK_h,						zoom,			{0} },
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	{ MODKEY,                       XK_j,						focusstack,     {.i = +1 } },
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	{ MODKEY|ShiftMask,             XK_j,						zoom,			{0} },
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	{ MODKEY,                       XK_k,						focusstack,     {.i = -1 } },
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	{ MODKEY|ShiftMask,             XK_k,						zoom,			{0} },
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	{ MODKEY,                       XK_l,						focusstack,     {.i = +1 } },
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	{ MODKEY|ShiftMask,				XK_m,						setlayout,      {.v = &layouts[0]} },
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	{ MODKEY|ShiftMask,             XK_o,						setmfact,       {.f = +0.05} },
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	{ MODKEY,						XK_q,						killclient,     {0} },
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	{ MODKEY|ShiftMask,             XK_t,						setlayout,      {.v = &layouts[1]} },
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	{ MODKEY|ShiftMask,             XK_z,						setmfact,       {.f = -0.05} },
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	{ MODKEY,                       XK_0,						view,           {.ui = ~0 } },
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	{ MODKEY|ShiftMask,             XK_0,						tag,            {.ui = ~0 } },
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	{ MODKEY,                       XK_comma,  focusmon,       {.i = -1 } },
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	{ MODKEY,                       XK_period, focusmon,       {.i = +1 } },
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	{ MODKEY|ShiftMask,             XK_comma,  tagmon,         {.i = -1 } },
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	{ MODKEY|ShiftMask,             XK_period, tagmon,         {.i = +1 } },
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	//{ MODKEY|ShiftMask,             XK_o,      incnmaster,     {.i = +1 } },
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	//{ MODKEY|ShiftMask,			  XK_z,      incnmaster,     {.i = -1 } },
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	//{ MODKEY,                       XK_space,  setlayout,      {0} },
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	TAGKEYS(                        XK_1,                      0)
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	TAGKEYS(                        XK_2,                      1)
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	TAGKEYS(                        XK_3,                      2)
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	TAGKEYS(                        XK_4,                      3)
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	TAGKEYS(                        XK_5,                      4)
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	TAGKEYS(                        XK_6,                      5)
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	TAGKEYS(                        XK_7,                      6)
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	TAGKEYS(                        XK_8,                      7)
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	TAGKEYS(                        XK_9,                      8)
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};
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/* button definitions */
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/* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */
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static Button buttons[] = {
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	/* click                event mask      button          function        argument */
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	{ ClkLtSymbol,          0,              Button1,        setlayout,      {0} },
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	{ ClkLtSymbol,          0,              Button3,        setlayout,      {.v = &layouts[2]} },
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	{ ClkWinTitle,          0,              Button2,        zoom,           {0} },
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	{ ClkStatusText,        0,              Button1,        sigdwmblocks,   {.i = 1} },
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	{ ClkStatusText,        0,              Button2,        sigdwmblocks,   {.i = 2} },
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	{ ClkStatusText,        0,              Button3,        sigdwmblocks,   {.i = 3} },
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	{ ClkClientWin,         MODKEY,         Button1,        movemouse,      {0} },
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	{ ClkClientWin,         MODKEY,         Button2,        togglefloating, {0} },
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	{ ClkClientWin,         MODKEY,         Button3,        resizemouse,    {0} },
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	{ ClkTagBar,            0,              Button1,        view,           {0} },
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	{ ClkTagBar,            0,              Button3,        toggleview,     {0} },
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	{ ClkTagBar,            MODKEY,         Button1,        tag,            {0} },
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	{ ClkTagBar,            MODKEY,         Button3,        toggletag,      {0} },
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};
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