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changing colors
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30
config.def.h
30
config.def.h
@ -8,28 +8,30 @@ static const unsigned int borderpx = 1; /* border pixel of windows */
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static const unsigned int snap = 32; /* snap pixel */
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static const int showbar = 1; /* 0 means no bar */
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static const int topbar = 1; /* 0 means bottom bar */
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static const char *fonts[] = { "monospace:size=10", "Noto Color Emoji:size=11" };
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static const char *fonts[] = { "monospace:size=10" };
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static const char dmenufont[] = "monospace:size=10";
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static const char col_gray1[] = "#222222";
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static const char col_gray2[] = "#444444";
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static const char col_gray3[] = "#f7f7f7";
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static const char col_gray4[] = "#000000";
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static const char col_cyan[] = "#dddddd";
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static const char normbgcolor[] = "#0e0f14";
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static const char normbordercolor[] = "#363b47";
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static const char normfgcolor[] = "#dfdfdf";
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static const char selfgcolor[] = "#eeeeee";
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static const char selbordercolor[] = "#555a63";
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static const char selbgcolor[] = "#282828";
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static const char *colors[][3] = {
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/* fg bg border */
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[SchemeNorm] = { col_gray3, col_gray1, col_gray2 },
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[SchemeSel] = { col_gray4, col_cyan, col_gray3 },
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[SchemeNorm] = { normfgcolor, normbgcolor, normbordercolor },
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[SchemeSel] = { selfgcolor, selbgcolor, selbordercolor },
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};
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/* tagging */
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static const char *tags[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" };
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static const char *alttags[] = { "<1>", "<2>", "<3>", "<4>", "<5>", "<6>", "<7>", "<8>", "<9>" };
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static const char *tags[] = { "", "", "", "", "", "", "", "", "" };
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static const char *alttags[] = { "", "", "", "", "", "", "", "", "" };
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static const Rule rules[] = {
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/* xprop(1):
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* WM_CLASS(STRING) = instance, class
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* WM_NAME(STRING) = title
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*/
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/* class instance title tags mask iscentered isfloating monitor */
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{ NULL, "de.uol.swp.client.ClientApp", NULL, 0, 0, 1, -1 },
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};
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@ -40,10 +42,10 @@ static const int resizehints = 1; /* 1 means respect size hints in tiled resi
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static const Layout layouts[] = {
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/* symbol arrange function */
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{ "[M]", monocle },
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{ "[]=", tile }, /* first entry is default */
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{ "[D]", deck },
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{ "><>", NULL }, /* no layout function means floating behavior */
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{ "M", monocle },
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{ "T", tile }, /* first entry is default */
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{ "D", deck },
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{ "F", NULL }, /* no layout function means floating behavior */
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};
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/* key definitions */
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