changing colors

config
TiynGER 5 years ago
parent 9addd105de
commit 767d7e124e

@ -8,28 +8,30 @@ static const unsigned int borderpx = 1; /* border pixel of windows */
static const unsigned int snap = 32; /* snap pixel */ static const unsigned int snap = 32; /* snap pixel */
static const int showbar = 1; /* 0 means no bar */ static const int showbar = 1; /* 0 means no bar */
static const int topbar = 1; /* 0 means bottom bar */ static const int topbar = 1; /* 0 means bottom bar */
static const char *fonts[] = { "monospace:size=10", "Noto Color Emoji:size=11" }; static const char *fonts[] = { "monospace:size=10" };
static const char dmenufont[] = "monospace:size=10"; static const char dmenufont[] = "monospace:size=10";
static const char col_gray1[] = "#222222"; static const char normbgcolor[] = "#0e0f14";
static const char col_gray2[] = "#444444"; static const char normbordercolor[] = "#363b47";
static const char col_gray3[] = "#f7f7f7"; static const char normfgcolor[] = "#dfdfdf";
static const char col_gray4[] = "#000000"; static const char selfgcolor[] = "#eeeeee";
static const char col_cyan[] = "#dddddd"; static const char selbordercolor[] = "#555a63";
static const char selbgcolor[] = "#282828";
static const char *colors[][3] = { static const char *colors[][3] = {
/* fg bg border */ /* fg bg border */
[SchemeNorm] = { col_gray3, col_gray1, col_gray2 }, [SchemeNorm] = { normfgcolor, normbgcolor, normbordercolor },
[SchemeSel] = { col_gray4, col_cyan, col_gray3 }, [SchemeSel] = { selfgcolor, selbgcolor, selbordercolor },
}; };
/* tagging */ /* tagging */
static const char *tags[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" }; static const char *tags[] = { "", "", "", "", "", "", "", "", "" };
static const char *alttags[] = { "<1>", "<2>", "<3>", "<4>", "<5>", "<6>", "<7>", "<8>", "<9>" }; static const char *alttags[] = { "", "", "", "", "", "", "", "", "" };
static const Rule rules[] = { static const Rule rules[] = {
/* xprop(1): /* xprop(1):
* WM_CLASS(STRING) = instance, class * WM_CLASS(STRING) = instance, class
* WM_NAME(STRING) = title * WM_NAME(STRING) = title
*/ */
/* class instance title tags mask iscentered isfloating monitor */
{ NULL, "de.uol.swp.client.ClientApp", NULL, 0, 0, 1, -1 }, { NULL, "de.uol.swp.client.ClientApp", NULL, 0, 0, 1, -1 },
}; };
@ -40,10 +42,10 @@ static const int resizehints = 1; /* 1 means respect size hints in tiled resi
static const Layout layouts[] = { static const Layout layouts[] = {
/* symbol arrange function */ /* symbol arrange function */
{ "[M]", monocle }, { "M", monocle },
{ "[]=", tile }, /* first entry is default */ { "T", tile }, /* first entry is default */
{ "[D]", deck }, { "D", deck },
{ "><>", NULL }, /* no layout function means floating behavior */ { "F", NULL }, /* no layout function means floating behavior */
}; };
/* key definitions */ /* key definitions */

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