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import einheit
import algorithm
import ./chess
testSuite GameTest of TestSuite:
var
game: Game
method setup() =
self.game = initGame()
## Tests for isInCheck()
method testIsInCheckFalse() =
self.setup()
self.game.checkedMove(notationToMove("e2e4", Color.White))
self.game.checkedMove(notationToMove("e7e5", Color.Black))
self.game.checkedMove(notationToMove("d2d3", Color.White))
self.game.checkedMove(notationToMove("d8h4", Color.Black))
self.check(not self.game.isInCheck(Color.White))
self.check(not self.game.isInCheck(Color.White))
method testIsInCheckTrueWhite() =
self.setup()
self.game.checkedMove(notationToMove("f2f4", Color.White))
self.game.checkedMove(notationToMove("e7e5", Color.Black))
self.game.checkedMove(notationToMove("e2e3", Color.White))
self.game.checkedMove(notationToMove("d8h4", Color.Black))
self.check(self.game.isInCheck(Color.White))
method testIsInCheckTrueBlack() =
self.setup()
self.game.checkedMove(notationToMove("e2e4", Color.White))
self.game.checkedMove(notationToMove("f7f6", Color.Black))
self.game.checkedMove(notationToMove("d2d4", Color.White))
self.game.checkedMove(notationToMove("g7g5", Color.Black))
self.game.checkedMove(notationToMove("d1h5", Color.White))
self.check(self.game.isInCheck(Color.Black))
## Tests for isCheckmate()
method testIsCheckmateFalseWhite() =
self.setup()
self.game.checkedMove(notationToMove("f2f4", Color.White))
self.game.checkedMove(notationToMove("e7e5", Color.Black))
self.game.checkedMove(notationToMove("e2e3", Color.White))
self.game.checkedMove(notationToMove("d8h4", Color.Black))
self.check(not self.game.isCheckmate(Color.White))
method testIsCheckmateFalseBlack() =
self.setup()
self.game.checkedMove(notationToMove("f2f4", Color.White))
self.game.checkedMove(notationToMove("e7e5", Color.Black))
self.game.checkedMove(notationToMove("e2e3", Color.White))
self.game.checkedMove(notationToMove("d8h4", Color.Black))
self.check(not self.game.isCheckmate(Color.Black))
method testIsCheckmateTrueWhite() =
self.setup()
self.game.checkedMove(notationToMove("f2f3", Color.White))
self.game.checkedMove(notationToMove("e7e6", Color.Black))
self.game.checkedMove(notationToMove("g2g4", Color.White))
self.game.checkedMove(notationToMove("d8h4", Color.Black))
self.check(self.game.isCheckmate(Color.White))
method testIsCheckmateTrueBlack() =
self.setup()
self.game.checkedMove(notationToMove("e2e4", Color.White))
self.game.checkedMove(notationToMove("g7g5", Color.Black))
self.game.checkedMove(notationToMove("d2d4", Color.White))
self.game.checkedMove(notationToMove("f7f6", Color.Black))
self.game.checkedMove(notationToMove("d1h5", Color.White))
self.check(self.game.isCheckmate(Color.Black))
## Tests for isStalemate()
method testIsStalemateFalse() =
self.setup()
self.game.checkedMove(notationToMove("f2f3", Color.White))
self.game.checkedMove(notationToMove("e7e6", Color.Black))
self.game.checkedMove(notationToMove("g2g4", Color.White))
self.game.checkedMove(notationToMove("d8h4", Color.Black))
self.check(not self.game.isStalemate(Color.White))
self.check(not self.game.isStalemate(Color.Black))
method testIsStalemateTrueWhite() =
self.game = initGame([
0, 0, 0, 0, BRook, BQueen, BRook, BKnight,
0, BPawn, 0, 0, BPawn, BPawn, BBishop, WKing,
0, BPawn, 0, BPawn, 0, BPawn, 0, BKnight,
0, 0, 0, 0, 0, 0, BPawn, 0,
0, 0, BBishop, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, BPawn, BKing, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
], Color.White)
self.check(self.game.isStalemate(Color.White))
method testIsStalemateTrueBlack() =
self.game = initGame([
0, 0, 0, 0, WRook, WQueen, WRook, WKnight,
0, WPawn, 0, 0, WPawn, WPawn, WBishop, BKing,
0, WPawn, 0, WPawn, 0, WPawn, 0, WKnight,
0, 0, 0, 0, 0, 0, WPawn, 0,
0, 0, WBishop, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, WPawn, WKing, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
], Color.Black)
self.check(self.game.isStalemate(Color.Black))
method testIsStalemateInsufficientMaterialTrue() =
self.game = initGame([
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, WKing, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, BKing, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
], Color.Black)
self.check(self.game.isStalemate(Color.Black))
self.check(self.game.isStalemate(Color.White))
self.game = initGame([
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, WKing, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, WKnight,
0, 0, WKnight, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, BKing, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
], Color.Black)
self.check(self.game.isStalemate(Color.Black))
self.check(self.game.isStalemate(Color.White))
self.game = initGame([
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, WKing, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, BKnight,
0, 0, BKnight, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, BKing, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
], Color.Black)
self.check(self.game.isStalemate(Color.Black))
self.check(self.game.isStalemate(Color.White))
self.game = initGame([
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, WKing, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, BKnight,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, BKing, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
], Color.Black)
self.check(self.game.isStalemate(Color.Black))
self.check(self.game.isStalemate(Color.White))
self.game = initGame([
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, WKing, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, WKnight,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, BKing, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
], Color.Black)
self.check(self.game.isStalemate(Color.Black))
self.check(self.game.isStalemate(Color.White))
self.game = initGame([
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, WKing, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, BBishop,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, BKing, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
], Color.Black)
self.check(self.game.isStalemate(Color.Black))
self.check(self.game.isStalemate(Color.White))
self.game = initGame([
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, WKing, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, WBishop,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, BKing, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
], Color.Black)
self.check(self.game.isStalemate(Color.Black))
self.check(self.game.isStalemate(Color.White))
method testIsStalemateInsufficientMaterialFalse() =
self.game = initGame([
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, WKing, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, BPawn,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, BKing, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
], Color.Black)
self.check(not self.game.isStalemate(Color.Black))
self.check(not self.game.isStalemate(Color.White))
self.game = initGame([
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, WKing, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, WPawn,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, BKing, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
], Color.Black)
self.check(not self.game.isStalemate(Color.Black))
self.check(not self.game.isStalemate(Color.White))
self.game = initGame([
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, WKing, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, BRook,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, BKing, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
], Color.Black)
self.check(not self.game.isStalemate(Color.Black))
self.check(not self.game.isStalemate(Color.White))
self.game = initGame([
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, WKing, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, WRook,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, BKing, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
], Color.Black)
self.check(not self.game.isStalemate(Color.Black))
self.check(not self.game.isStalemate(Color.White))
self.game = initGame([
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, WKing, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, WBishop, 0, 0, 0, 0, 0, BPawn,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, BKing, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
], Color.Black)
self.check(not self.game.isStalemate(Color.Black))
self.check(not self.game.isStalemate(Color.White))
self.game = initGame([
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, WKing, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, BBishop, 0, 0, 0, 0, WPawn,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, BKing, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
], Color.Black)
self.check(not self.game.isStalemate(Color.Black))
self.check(not self.game.isStalemate(Color.White))
## Tests for Pawn moves
method testCheckedMovePawnSingleTrue() =
self.setup()
var test: bool
for file in "abcdefgh":
test = self.game.checkedMove(notationToMove($file & "2" & $file & "3", Color.White))
self.check(test)
test = self.game.checkedMove(notationToMove($file & "7" & $file & "6", Color.Black))
self.check(test)
test = self.game.checkedMove(notationToMove($file & "3" & $file & "4", Color.White))
self.check(test)
test = self.game.checkedMove(notationToMove($file & "6" & $file & "5", Color.Black))
self.check(test)
method testCheckedMovePawnSingleFalseIntoEnemyPiece() =
var test: bool
let pos = initGame([
WRook, 0, 0, WKing, 0, 0, 0, WRook,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
BRook, 0, 0, BKing, 0, 0, 0, BRook
], Color.White)
self.game = pos
for file in "abcdefgh":
test = self.game.checkedMove(notationToMove($file & "4" & $file & "5", Color.White))
self.check(not test)
test = self.game.checkedMove(notationToMove($file & "5" & $file & "4", Color.Black))
self.check(not test)
method testCheckedMovePawnSingleFalseIntoOwnPiece() =
var test: bool
let pos = initGame([
WRook, 0, 0, WKing, 0, 0, 0, WRook,
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
BRook, 0, 0, BKing, 0, 0, 0, BRook
], Color.White)
self.game = pos
for file in "abcdefgh":
test = self.game.checkedMove(notationToMove($file & "2" & $file & "3", Color.White))
self.check(not test)
test = self.game.checkedMove(notationToMove($file & "7" & $file & "6", Color.Black))
self.check(not test)
method testCheckedMovePawnDoubleTrue() =
self.setup()
var test: bool
for file in "abcdefgh":
test = self.game.checkedMove(notationToMove($file & "2" & $file & "4", Color.White))
self.check(test)
test = self.game.checkedMove(notationToMove($file & "7" & $file & "5", Color.Black))
self.check(test)
method testCheckedMovePawnDoubleFalseAlreadyMoved() =
var test: bool
let pos = initGame([
WRook, 0, 0, WKing, 0, 0, 0, WRook,
0, 0, 0, 0, 0, 0, 0, 0,
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
0, 0, 0, 0, 0, 0, 0, 0,
BRook, 0, 0, BKing, 0, 0, 0, BRook
], Color.White)
self.game = pos
for file in "abcdefgh":
test = self.game.checkedMove(notationToMove($file & "3" & $file & "5", Color.White))
self.check(not test)
test = self.game.checkedMove(notationToMove($file & "6" & $file & "4", Color.Black))
self.check(not test)
method testCheckedMovePawnDoubleFalseThroughEnemyPiece() =
var test: bool
let pos = initGame([
WRook, 0, 0, WKing, 0, 0, 0, WRook,
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
BRook, 0, 0, BKing, 0, 0, 0, BRook
], Color.White)
self.game = pos
for file in "abcdefgh":
test = self.game.checkedMove(notationToMove($file & "3" & $file & "5", Color.White))
self.check(not test)
test = self.game.checkedMove(notationToMove($file & "6" & $file & "4", Color.Black))
self.check(not test)
method testCheckedMovePawnDoubleFalseThroughOwnPiece() =
var test: bool
let pos = initGame([
WRook, 0, 0, WKing, 0, 0, 0, WRook,
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
BRook, 0, 0, BKing, 0, 0, 0, BRook
], Color.White)
self.game = pos
for file in "abcdefgh":
test = self.game.checkedMove(notationToMove($file & "3" & $file & "5", Color.White))
self.check(not test)
test = self.game.checkedMove(notationToMove($file & "6" & $file & "4", Color.Black))
self.check(not test)
method testCheckedMovePawnDoubleFalseIntoEnemyPiece() =
var test: bool
let pos = initGame([
WRook, 0, 0, WKing, 0, 0, 0, WRook,
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
0, 0, 0, 0, 0, 0, 0, 0,
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
0, 0, 0, 0, 0, 0, 0, 0,
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
BRook, 0, 0, BKing, 0, 0, 0, BRook
], Color.White)
self.game = pos
for file in "abcdefgh":
test = self.game.checkedMove(notationToMove($file & "3" & $file & "5", Color.White))
self.check(not test)
test = self.game.checkedMove(notationToMove($file & "6" & $file & "4", Color.Black))
self.check(not test)
method testCheckedMovePawnDoubleFalseIntoOwnPiece() =
var test: bool
let pos = initGame([
WRook, 0, 0, WKing, 0, 0, 0, WRook,
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
0, 0, 0, 0, 0, 0, 0, 0,
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
0, 0, 0, 0, 0, 0, 0, 0,
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
BRook, 0, 0, BKing, 0, 0, 0, BRook
], Color.White)
self.game = pos
for file in "abcdefgh":
test = self.game.checkedMove(notationToMove($file & "3" & $file & "5", Color.White))
self.check(not test)
test = self.game.checkedMove(notationToMove($file & "6" & $file & "4", Color.Black))
self.check(not test)
method testCheckedMovePawnCaptureTrueWhite() =
var test: bool
let pos = initGame([
WRook, 0, 0, WKing, 0, 0, 0, WRook,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
BRook, 0, 0, BKing, 0, 0, 0, BRook
], Color.White)
var str: string
str = "abcdefgh"
for ind, file in str:
if ind < len(str)-1:
self.game = pos
test = self.game.checkedMove(notationToMove($file & "4" & $str[ind+1] &
"5", Color.White))
self.check(test)
str.reverse()
for ind, file in str:
if ind < len(str)-1:
self.game = pos
test = self.game.checkedMove(notationToMove($file & "4" & $str[ind+1] &
"5", Color.White))
self.check(test)
method testCheckedMovePawnCaptureTrueBlack() =
var test: bool
let pos = initGame([
WRook, 0, 0, WKing, 0, 0, 0, WRook,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
BRook, 0, 0, BKing, 0, 0, 0, BRook
], Color.Black)
var str: string
str = "abcdefgh"
for ind, file in str:
if ind < len(str)-1:
self.game = pos
test = self.game.checkedMove(notationToMove($file & "5" & $str[ind+1] &
"4", Color.Black))
self.check(test)
str.reverse()
for ind, file in str:
if ind < len(str)-1:
self.game = pos
test = self.game.checkedMove(notationToMove($file & "5" & $str[ind+1] &
"4", Color.Black))
self.check(test)
method testCheckedMovePawnCaptureFalseWhite() =
var test: bool
let pos = initGame([
WRook, 0, 0, WKing, 0, 0, 0, WRook,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
BRook, 0, 0, BKing, 0, 0, 0, BRook
], Color.White)
var str: string
str = "abcdefgh"
for ind, file in str:
if ind < len(str)-1:
self.game = pos
test = self.game.checkedMove(notationToMove($file & "4" & $str[ind+1] &
"5", Color.White))
self.check(not test)
str.reverse()
for ind, file in str:
if ind < len(str)-1:
self.game = pos
test = self.game.checkedMove(notationToMove($file & "4" & $str[ind+1] &
"5", Color.White))
self.check(not test)
method testCheckedMovePawnCaptureFalseBlack() =
var test: bool
let pos = initGame([
WRook, 0, 0, WKing, 0, 0, 0, WRook,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
BRook, 0, 0, BKing, 0, 0, 0, BRook
], Color.Black)
var str: string
str = "abcdefgh"
for ind, file in str:
if ind < len(str)-1:
self.game = pos
test = self.game.checkedMove(notationToMove($file & "5" & $str[ind+1] &
"4", Color.Black))
self.check(not test)
str.reverse()
for ind, file in str:
if ind < len(str)-1:
self.game = pos
test = self.game.checkedMove(notationToMove($file & "5" & $str[ind+1] &
"4", Color.Black))
self.check(not test)
method testCheckedMovePawnEnPassantTrueWhite() =
var test: bool
let pos = initGame([
WRook, 0, 0, WKing, 0, 0, 0, WRook,
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
BRook, 0, 0, BKing, 0, 0, 0, BRook
], Color.White)
var str: string
str = "abcdefgh"
for ind, file in str:
if ind < len(str)-1:
self.game = pos
test = self.game.checkedMove(notationToMove($file & "2" & $file & "4", Color.White))
self.check(test)
test = self.game.checkedMove(notationToMove($file & "7" & $file & "6", Color.Black))
self.check(test)
test = self.game.checkedMove(notationToMove($file & "4" & $file & "5", Color.White))
self.check(test)
test = self.game.checkedMove(notationToMove($str[ind+1] & "7" & $str[
ind+1] & "5", Color.Black))
self.check(test)
test = self.game.checkedMove(notationToMove($file & "5" & $str[ind+1] &
"6", Color.White))
self.check(test)
test = (0 == self.game.board.getField(fieldToInd($str[ind+1] & "5")))
self.check(test)
str.reverse()
for ind, file in str:
if ind < len(str)-1:
self.game = pos
test = self.game.checkedMove(notationToMove($file & "2" & $file & "4", Color.White))
self.check(test)
test = self.game.checkedMove(notationToMove($file & "7" & $file & "6", Color.Black))
self.check(test)
test = self.game.checkedMove(notationToMove($file & "4" & $file & "5", Color.White))
self.check(test)
test = self.game.checkedMove(notationToMove($str[ind+1] & "7" & $str[
ind+1] & "5", Color.Black))
self.check(test)
test = self.game.checkedMove(notationToMove($file & "5" & $str[ind+1] &
"6", Color.White))
self.check(test)
test = (0 == self.game.board.getField(fieldToInd($str[ind+1] & "5")))
self.check(test)
method testCheckedMovePawnEnPassantTrueBlack() =
var test: bool
let pos = initGame([
WRook, 0, 0, WKing, 0, 0, 0, WRook,
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
BRook, 0, 0, BKing, 0, 0, 0, BRook
], Color.Black)
var str: string
str = "abcdefgh"
for ind, file in str:
if ind < len(str)-1:
self.game = pos
test = self.game.checkedMove(notationToMove($file & "7" & $file & "5", Color.Black))
self.check(test)
test = self.game.checkedMove(notationToMove($file & "2" & $file & "3", Color.White))
self.check(test)
test = self.game.checkedMove(notationToMove($file & "5" & $file & "4", Color.Black))
self.check(test)
test = self.game.checkedMove(notationToMove($str[ind+1] & "2" & $str[
ind+1] & "4", Color.White))
self.check(test)
test = self.game.checkedMove(notationToMove($file & "4" & $str[ind+1] &
"3", Color.Black))
self.check(test)
test = (0 == self.game.board.getField(fieldToInd($str[ind+1] & "4")))
self.check(test)
str.reverse()
for ind, file in str:
if ind < len(str)-1:
self.game = pos
test = self.game.checkedMove(notationToMove($file & "7" & $file & "5", Color.Black))
self.check(test)
test = self.game.checkedMove(notationToMove($file & "2" & $file & "3", Color.White))
self.check(test)
test = self.game.checkedMove(notationToMove($file & "5" & $file & "4", Color.Black))
self.check(test)
test = self.game.checkedMove(notationToMove($str[ind+1] & "2" & $str[
ind+1] & "4", Color.White))
self.check(test)
test = self.game.checkedMove(notationToMove($file & "4" & $str[ind+1] &
"3", Color.Black))
self.check(test)
test = (0 == self.game.board.getField(fieldToInd($str[ind+1] & "4")))
self.check(test)
method testCheckedMovePawnEnPassantFalseWhite() =
var test: bool
let pos = initGame([
WRook, 0, 0, WKing, 0, 0, 0, WRook,
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
BRook, 0, 0, BKing, 0, 0, 0, BRook
], Color.White)
var str: string
str = "abcdefgh"
for ind, file in str:
if ind < len(str)-1:
self.game = pos
test = self.game.checkedMove(notationToMove($file & "2" & $file & "4", Color.White))
self.check(test)
test = self.game.checkedMove(notationToMove($str[ind+1] & "7" & $str[
ind+1] & "5", Color.Black))
self.check(test)
test = self.game.checkedMove(notationToMove($file & "4" & $file & "5", Color.White))
self.check(test)
test = self.game.checkedMove(notationToMove($file & "7" & $file & "6", Color.Black))
self.check(test)
test = self.game.checkedMove(notationToMove($file & "5" & $str[ind+1] &
"6", Color.White))
self.check(not test)
test = (0 == self.game.board.getField(fieldToInd($str[ind+1] & "5")))
self.check(not test)
str.reverse()
for ind, file in str:
if ind < len(str)-1:
self.game = pos
test = self.game.checkedMove(notationToMove($file & "2" & $file & "4", Color.White))
self.check(test)
test = self.game.checkedMove(notationToMove($str[ind+1] & "7" & $str[
ind+1] & "5", Color.Black))
self.check(test)
test = self.game.checkedMove(notationToMove($file & "4" & $file & "5", Color.White))
self.check(test)
test = self.game.checkedMove(notationToMove($file & "7" & $file & "6", Color.Black))
self.check(test)
test = self.game.checkedMove(notationToMove($file & "5" & $str[ind+1] &
"6", Color.White))
self.check(not test)
test = (0 == self.game.board.getField(fieldToInd($str[ind+1] & "5")))
self.check(not test)
method testCheckedMovePawnEnPassantFalseBlack() =
var test: bool
let pos = initGame([
WRook, 0, 0, WKing, 0, 0, 0, WRook,
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
BRook, 0, 0, BKing, 0, 0, 0, BRook
], Color.Black)
var str: string
str = "abcdefgh"
for ind, file in str:
if ind < len(str)-1:
self.game = pos
test = self.game.checkedMove(notationToMove($file & "7" & $file & "5", Color.Black))
self.check(test)
test = self.game.checkedMove(notationToMove($str[ind+1] & "2" & $str[
ind+1] & "4", Color.White))
self.check(test)
test = self.game.checkedMove(notationToMove($file & "5" & $file & "4", Color.Black))
self.check(test)
test = self.game.checkedMove(notationToMove($file & "2" & $file & "3", Color.White))
self.check(test)
test = self.game.checkedMove(notationToMove($file & "4" & $str[ind+1] &
"3", Color.Black))
self.check(not test)
test = (0 == self.game.board.getField(fieldToInd($str[ind+1] & "4")))
self.check(not test)
str.reverse()
for ind, file in str:
if ind < len(str)-1:
self.game = pos
test = self.game.checkedMove(notationToMove($file & "7" & $file & "5", Color.Black))
self.check(test)
test = self.game.checkedMove(notationToMove($str[ind+1] & "2" & $str[
ind+1] & "4", Color.White))
self.check(test)
test = self.game.checkedMove(notationToMove($file & "5" & $file & "4", Color.Black))
self.check(test)
test = self.game.checkedMove(notationToMove($file & "2" & $file & "3", Color.White))
self.check(test)
test = self.game.checkedMove(notationToMove($file & "4" & $str[ind+1] &
"3", Color.Black))
self.check(not test)
test = (0 == self.game.board.getField(fieldToInd($str[ind+1] & "4")))
self.check(not test)
## Tests for King moves
method testCheckedMoveKingCastleTrueWhite() =
var test: bool
let pos = initGame([
WRook, 0, 0, WKing, 0, 0, 0, WRook,
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
BRook, 0, 0, BKing, 0, 0, 0, BRook
], Color.White)
self.game = pos
test = self.game.checkedMove(notationToMove("e1c1", Color.White))
self.check(test)
self.game = pos
self.game.checkedMove(notationToMove("e1g1", Color.White))
self.check(test)
method testCheckedMoveKingCastleTrueBlack() =
var test: bool
let pos = initGame([
WRook, 0, 0, WKing, 0, 0, 0, WRook,
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
BRook, 0, 0, BKing, 0, 0, 0, BRook
], Color.Black)
self.game = pos
test = self.game.checkedMove(notationToMove("e8c8", Color.Black))
self.check(test)
self.game = pos
test = self.game.checkedMove(notationToMove("e8g8", Color.Black))
self.check(test)
method testCheckedMoveKingCastleFalseAlreadyMovedKing() =
var test: bool
let pos = initGame([
WRook, 0, 0, 0, WKing, 0, 0, WRook,
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
BRook, 0, 0, 0, BKing, 0, 0, BRook
], Color.White)
self.game.checkedMove(notationToMove("d1e1", Color.White))
self.game.checkedMove(notationToMove("d8e8", Color.White))
self.game = pos
test = self.game.checkedMove(notationToMove("e1c1", Color.White))
self.check(not test)
test = self.game.checkedMove(notationToMove("e8c8", Color.Black))
self.check(not test)
self.game.checkedMove(notationToMove("e1g1", Color.White))
self.check(not test)
test = self.game.checkedMove(notationToMove("e8g8", Color.Black))
self.check(not test)
method testCheckedMoveKingCastleFalseAlreadyMovedRook() =
var test: bool
let pos = initGame([
0, WRook, 0, WKing, 0, 0, WRook, 0,
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
0, BRook, 0, BKing, 0, 0, BRook, 0
], Color.White)
self.game = pos
self.game.checkedMove(notationToMove("b1a1", Color.White))
self.game.checkedMove(notationToMove("b8a8", Color.Black))
self.game.checkedMove(notationToMove("g1h1", Color.White))
self.game.checkedMove(notationToMove("g8h8", Color.Black))
test = self.game.checkedMove(notationToMove("e1c1", Color.White))
self.check(not test)
test = self.game.checkedMove(notationToMove("e8c8", Color.Black))
self.check(not test)
self.game.checkedMove(notationToMove("e1g1", Color.White))
self.check(not test)
test = self.game.checkedMove(notationToMove("e8g8", Color.Black))
self.check(not test)
method testCheckedMoveKingCastleFalseThroughCheck() =
var test: bool
let pos = initGame([
WRook, 0, 0, WKing, 0, 0, 0, WRook,
WPawn, WPawn, BRook, WPawn, BRook, WPawn, WPawn, WPawn,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
BPawn, BPawn, WRook, BPawn, WRook, BPawn, BPawn, BPawn,
BRook, 0, 0, BKing, 0, 0, 0, BRook
], Color.White)
self.game = pos
test = self.game.checkedMove(notationToMove("e1c1", Color.White))
self.check(not test)
test = self.game.checkedMove(notationToMove("e8c8", Color.Black))
self.check(not test)
self.game.checkedMove(notationToMove("e1g1", Color.White))
self.check(not test)
test = self.game.checkedMove(notationToMove("e8g8", Color.Black))
self.check(not test)
method testCheckedMoveKingCastleFalseIntoCheck() =
var test: bool
let pos = initGame([
WRook, 0, 0, WKing, 0, 0, 0, WRook,
WPawn, BRook, WPawn, WPawn, WPawn, BRook, WPawn, WPawn,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
BPawn, WRook, BPawn, BPawn, BPawn, WRook, BPawn, BPawn,
BRook, 0, 0, BKing, 0, 0, 0, BRook
], Color.White)
self.game = pos
test = self.game.checkedMove(notationToMove("e1c1", Color.White))
self.check(not test)
test = self.game.checkedMove(notationToMove("e8c8", Color.Black))
self.check(not test)
self.game.checkedMove(notationToMove("e1g1", Color.White))
self.check(not test)
test = self.game.checkedMove(notationToMove("e8g8", Color.Black))
self.check(not test)
method testCheckedMoveKingCastleFalseThroughOwnPiece() =
var test: bool
let pos = initGame([
WRook, 0, WBishop, WKing, WBishop, 0, 0, WRook,
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
BRook, 0, BBishop, BKing, BBishop, 0, 0, BRook
], Color.White)
self.game = pos
test = self.game.checkedMove(notationToMove("e1c1", Color.White))
self.check(not test)
test = self.game.checkedMove(notationToMove("e8c8", Color.Black))
self.check(not test)
self.game.checkedMove(notationToMove("e1g1", Color.White))
self.check(not test)
test = self.game.checkedMove(notationToMove("e8g8", Color.Black))
self.check(not test)
method testCheckedMoveKingCastleFalseThroughEnemyPiece() =
var test: bool
let pos = initGame([
WRook, 0, BBishop, WKing, BBishop, 0, 0, WRook,
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
BRook, 0, WBishop, BKing, WBishop, 0, 0, BRook
], Color.White)
self.game = pos
test = self.game.checkedMove(notationToMove("e1c1", Color.White))
self.check(not test)
test = self.game.checkedMove(notationToMove("e8c8", Color.Black))
self.check(not test)
self.game.checkedMove(notationToMove("e1g1", Color.White))
self.check(not test)
test = self.game.checkedMove(notationToMove("e8g8", Color.Black))
self.check(not test)
method testCheckedMoveKingCastleFalseIntoOwnPiece() =
var test: bool
let pos = initGame([
WRook, WBishop, 0, WKing, 0, WBishop, 0, WRook,
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
BRook, BBishop, 0, BKing, 0, BBishop, 0, BRook
], Color.White)
self.game = pos
test = self.game.checkedMove(notationToMove("e1c1", Color.White))
self.check(not test)
test = self.game.checkedMove(notationToMove("e8c8", Color.Black))
self.check(not test)
self.game.checkedMove(notationToMove("e1g1", Color.White))
self.check(not test)
test = self.game.checkedMove(notationToMove("e8g8", Color.Black))
self.check(not test)
method testCheckedMoveKingCastleFalseIntoEnemyPiece() =
var test: bool
let pos = initGame([
WRook, BBishop, 0, WKing, 0, BBishop, 0, WRook,
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
BRook, WBishop, 0, BKing, 0, WBishop, 0, BRook
], Color.White)
self.game = pos
test = self.game.checkedMove(notationToMove("e1c1", Color.White))
self.check(not test)
test = self.game.checkedMove(notationToMove("e8c8", Color.Black))
self.check(not test)
self.game.checkedMove(notationToMove("e1g1", Color.White))
self.check(not test)
test = self.game.checkedMove(notationToMove("e8g8", Color.Black))
self.check(not test)
method testCheckedMoveKingWhite() =
var test: bool
let pos = initGame([
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, WEnPassant, 0, 0, 0,
0, 0, BPawn, WKing, WPawn, 0, 0, 0,
0, 0, BEnPassant, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
], Color.White)
let start = "e5"
let legalMoves = ["f4", "d4", "f5", "f6", "e6", "d6"]
let str = "abcdefgh"
var move: string
for cha in str:
for num in 1..8:
self.game = pos
move = $cha & $num
test = self.game.checkedMove(notationToMove(start & move, Color.White))
if move in legalMoves:
self.check(test)
else:
self.check(not test)
method testCheckedMoveKingBlack() =
var test: bool
let pos = initGame([
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, BEnPassant, 0, 0, 0,
0, 0, WPawn, BKing, BPawn, 0, 0, 0,
0, 0, WEnPassant, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
], Color.Black)
let start = "e5"
let legalMoves = ["f4", "d4", "f5", "f6", "e4", "d6"]
let str = "abcdefgh"
var move: string
for cha in str:
for num in 1..8:
self.game = pos
move = $cha & $num
test = self.game.checkedMove(notationToMove(start & move, Color.Black))
if move in legalMoves:
self.check(test)
else:
self.check(not test)
## Tests for Bishop moves
method testCheckedMoveBishopWhite() =
var test: bool
let pos = initGame([
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, BEnPassant, 0, WPawn, 0, 0,
0, 0, 0, 0, WBishop, 0, 0, 0,
0, 0, 0, BPawn, 0, WEnPassant, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
], Color.White)
let start = "d5"
let legalMoves = ["e4", "f3", "g2", "h1", "c6", "b7", "a8", "e6"]
let str = "abcdefgh"
var move: string
for cha in str:
for num in 1..8:
self.game = pos
move = $cha & $num
test = self.game.checkedMove(notationToMove(start & move, Color.White))
if move in legalMoves:
self.check(test)
else:
self.check(not test)
method testCheckedMoveBishopBlack() =
var test: bool
let pos = initGame([
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, WEnPassant, 0, BPawn, 0, 0,
0, 0, 0, 0, BBishop, 0, 0, 0,
0, 0, 0, WPawn, 0, BEnPassant, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
], Color.Black)
let start = "d5"
let legalMoves = ["e4", "f3", "g2", "h1", "c6", "b7", "a8", "e6"]
let str = "abcdefgh"
var move: string
for cha in str:
for num in 1..8:
self.game = pos
move = $cha & $num
test = self.game.checkedMove(notationToMove(start & move, Color.Black))
if move in legalMoves:
self.check(test)
else:
self.check(not test)
## Tests for Knight moves
method testCheckedMoveKnightWhite() =
var test: bool
let pos = initGame([
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, WEnPassant, 0, WPawn, 0, 0,
0, 0, BEnPassant, 0, 0, 0, 0, 0,
0, 0, 0, 0, WKnight, 0, 0, 0,
0, 0, BPawn, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
], Color.White)
let start = "d5"
let legalMoves = ["f6", "f4", "e3", "b4", "b6", "c7", "e7"]
let str = "abcdefgh"
var move: string
for cha in str:
for num in 1..8:
self.game = pos
move = $cha & $num
test = self.game.checkedMove(notationToMove(start & move, Color.White))
if move in legalMoves:
self.check(test)
else:
self.check(not test)
method testCheckedMoveKnightBlack() =
var test: bool
let pos = initGame([
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, BEnPassant, 0, BPawn, 0, 0,
0, 0, WEnPassant, 0, 0, 0, 0, 0,
0, 0, 0, 0, BKnight, 0, 0, 0,
0, 0, WPawn, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
], Color.Black)
let start = "d5"
let legalMoves = ["f6", "f4", "e3", "b4", "b6", "c7", "e7"]
let str = "abcdefgh"
var move: string
for cha in str:
for num in 1..8:
self.game = pos
move = $cha & $num
test = self.game.checkedMove(notationToMove(start & move, Color.Black))
if move in legalMoves:
self.check(test)
else:
self.check(not test)
## Tests for Rook moves
method testCheckedMoveRookWhite() =
var test: bool
let pos = initGame([
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, WPawn, 0, 0, 0,
0, 0, 0, BPawn, WRook, WEnPassant, 0, 0,
0, 0, 0, 0, BEnPassant, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
], Color.White)
let start = "d5"
let legalMoves = ["e5", "d6", "d7", "d8", "c5", "b5", "a5"]
let str = "abcdefgh"
var move: string
for cha in str:
for num in 1..8:
self.game = pos
move = $cha & $num
test = self.game.checkedMove(notationToMove(start & move, Color.White))
if move in legalMoves:
self.check(test)
else:
self.check(not test)
method testCheckedMoveRookBlack() =
var test: bool
let pos = initGame([
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, BPawn, 0, 0, 0,
0, 0, 0, WPawn, BRook, BEnPassant, 0, 0,
0, 0, 0, 0, WEnPassant, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
], Color.Black)
let start = "d5"
let legalMoves = ["e5", "d6", "d7", "d8", "c5", "b5", "a5"]
let str = "abcdefgh"
var move: string
for cha in str:
for num in 1..8:
self.game = pos
move = $cha & $num
test = self.game.checkedMove(notationToMove(start & move, Color.Black))
if move in legalMoves:
self.check(test)
else:
self.check(not test)
## Tests for Queen moves
method testCheckedMoveQueenWhite() =
var test: bool
let pos = initGame([
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, WPawn, 0, 0, 0,
0, 0, 0, BPawn, WQueen, WEnPassant, 0, 0,
0, 0, 0, 0, BEnPassant, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
], Color.White)
let start = "d5"
let legalMoves = ["e5", "d6", "d7", "d8", "c5", "b5", "a5", "h1", "g2",
"f3", "e4", "c4", "b3", "a2", "g8", "f7", "e6", "c6", "b7", "a8"]
let str = "abcdefgh"
var move: string
for cha in str:
for num in 1..8:
self.game = pos
move = $cha & $num
test = self.game.checkedMove(notationToMove(start & move, Color.White))
if move in legalMoves:
self.check(test)
else:
self.check(not test)
method testCheckedMoveQueenBlack() =
var test: bool
let pos = initGame([
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, BPawn, 0, 0, 0,
0, 0, 0, WPawn, BQueen, BEnPassant, 0, 0,
0, 0, 0, 0, WEnPassant, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
], Color.Black)
let start = "d5"
let legalMoves = ["e5", "d6", "d7", "d8", "c5", "b5", "a5", "h1", "g2",
"f3", "e4", "c4", "b3", "a2", "g8", "f7", "e6", "c6", "b7", "a8"]
let str = "abcdefgh"
var move: string
for cha in str:
for num in 1..8:
self.game = pos
move = $cha & $num
test = self.game.checkedMove(notationToMove(start & move, Color.Black))
if move in legalMoves:
self.check(test)
else:
self.check(not test)
when isMainModule:
einheit.runTests()