mirror of https://github.com/tiyn/yeschess
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1593 lines
65 KiB
1593 lines
65 KiB
import einheit
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import algorithm
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import ./chess
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testSuite GameTest of TestSuite:
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var
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game: Game
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method setup() =
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self.game = initGame()
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## Tests for isInCheck()
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method testIsInCheckFalse() =
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self.setup()
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self.game.checkedMove(notationToMove("e2e4", Color.White))
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self.game.checkedMove(notationToMove("e7e5", Color.Black))
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self.game.checkedMove(notationToMove("d2d3", Color.White))
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self.game.checkedMove(notationToMove("d8h4", Color.Black))
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self.check(not self.game.isInCheck(Color.White))
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self.check(not self.game.isInCheck(Color.White))
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method testIsInCheckTrueWhite() =
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self.setup()
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self.game.checkedMove(notationToMove("f2f4", Color.White))
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self.game.checkedMove(notationToMove("e7e5", Color.Black))
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self.game.checkedMove(notationToMove("e2e3", Color.White))
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self.game.checkedMove(notationToMove("d8h4", Color.Black))
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self.check(self.game.isInCheck(Color.White))
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method testIsInCheckTrueBlack() =
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self.setup()
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self.game.checkedMove(notationToMove("e2e4", Color.White))
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self.game.checkedMove(notationToMove("f7f6", Color.Black))
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self.game.checkedMove(notationToMove("d2d4", Color.White))
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self.game.checkedMove(notationToMove("g7g5", Color.Black))
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self.game.checkedMove(notationToMove("d1h5", Color.White))
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self.check(self.game.isInCheck(Color.Black))
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## Tests for isCheckmate()
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method testIsCheckmateFalseWhite() =
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self.setup()
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self.game.checkedMove(notationToMove("f2f4", Color.White))
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self.game.checkedMove(notationToMove("e7e5", Color.Black))
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self.game.checkedMove(notationToMove("e2e3", Color.White))
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self.game.checkedMove(notationToMove("d8h4", Color.Black))
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self.check(not self.game.isCheckmate(Color.White))
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method testIsCheckmateFalseBlack() =
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self.setup()
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self.game.checkedMove(notationToMove("f2f4", Color.White))
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self.game.checkedMove(notationToMove("e7e5", Color.Black))
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self.game.checkedMove(notationToMove("e2e3", Color.White))
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self.game.checkedMove(notationToMove("d8h4", Color.Black))
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self.check(not self.game.isCheckmate(Color.Black))
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method testIsCheckmateTrueWhite() =
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self.setup()
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self.game.checkedMove(notationToMove("f2f3", Color.White))
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self.game.checkedMove(notationToMove("e7e6", Color.Black))
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self.game.checkedMove(notationToMove("g2g4", Color.White))
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self.game.checkedMove(notationToMove("d8h4", Color.Black))
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self.check(self.game.isCheckmate(Color.White))
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method testIsCheckmateTrueBlack() =
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self.setup()
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self.game.checkedMove(notationToMove("e2e4", Color.White))
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self.game.checkedMove(notationToMove("g7g5", Color.Black))
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self.game.checkedMove(notationToMove("d2d4", Color.White))
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self.game.checkedMove(notationToMove("f7f6", Color.Black))
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self.game.checkedMove(notationToMove("d1h5", Color.White))
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self.check(self.game.isCheckmate(Color.Black))
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## Tests for isStalemate()
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method testIsStalemateFalse() =
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self.setup()
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self.game.checkedMove(notationToMove("f2f3", Color.White))
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self.game.checkedMove(notationToMove("e7e6", Color.Black))
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self.game.checkedMove(notationToMove("g2g4", Color.White))
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self.game.checkedMove(notationToMove("d8h4", Color.Black))
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self.check(not self.game.isStalemate(Color.White))
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self.check(not self.game.isStalemate(Color.Black))
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method testIsStalemateTrueWhite() =
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self.game = initGame([
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0, 0, 0, 0, BRook, BQueen, BRook, BKnight,
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0, BPawn, 0, 0, BPawn, BPawn, BBishop, WKing,
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0, BPawn, 0, BPawn, 0, BPawn, 0, BKnight,
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0, 0, 0, 0, 0, 0, BPawn, 0,
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0, 0, BBishop, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, BPawn, BKing, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0
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], Color.White)
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self.check(self.game.isStalemate(Color.White))
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method testIsStalemateTrueBlack() =
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self.game = initGame([
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0, 0, 0, 0, WRook, WQueen, WRook, WKnight,
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0, WPawn, 0, 0, WPawn, WPawn, WBishop, BKing,
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0, WPawn, 0, WPawn, 0, WPawn, 0, WKnight,
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0, 0, 0, 0, 0, 0, WPawn, 0,
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0, 0, WBishop, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, WPawn, WKing, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0
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], Color.Black)
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self.check(self.game.isStalemate(Color.Black))
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method testIsStalemateInsufficientMaterialTrue() =
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self.game = initGame([
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, WKing, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, BKing, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0
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], Color.Black)
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self.check(self.game.isStalemate(Color.Black))
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self.check(self.game.isStalemate(Color.White))
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self.game = initGame([
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, WKing, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, WKnight,
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0, 0, WKnight, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, BKing, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0
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], Color.Black)
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self.check(self.game.isStalemate(Color.Black))
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self.check(self.game.isStalemate(Color.White))
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self.game = initGame([
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, WKing, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, BKnight,
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0, 0, BKnight, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, BKing, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0
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], Color.Black)
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self.check(self.game.isStalemate(Color.Black))
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self.check(self.game.isStalemate(Color.White))
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self.game = initGame([
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, WKing, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, BKnight,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, BKing, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0
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], Color.Black)
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self.check(self.game.isStalemate(Color.Black))
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self.check(self.game.isStalemate(Color.White))
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self.game = initGame([
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, WKing, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, WKnight,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, BKing, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0
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], Color.Black)
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self.check(self.game.isStalemate(Color.Black))
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self.check(self.game.isStalemate(Color.White))
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self.game = initGame([
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, WKing, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, BBishop,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, BKing, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0
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], Color.Black)
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self.check(self.game.isStalemate(Color.Black))
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self.check(self.game.isStalemate(Color.White))
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self.game = initGame([
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, WKing, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, WBishop,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, BKing, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0
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], Color.Black)
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self.check(self.game.isStalemate(Color.Black))
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self.check(self.game.isStalemate(Color.White))
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method testIsStalemateInsufficientMaterialFalse() =
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self.game = initGame([
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, WKing, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, BPawn,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, BKing, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0
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], Color.Black)
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self.check(not self.game.isStalemate(Color.Black))
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self.check(not self.game.isStalemate(Color.White))
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self.game = initGame([
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, WKing, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, WPawn,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, BKing, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0
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], Color.Black)
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self.check(not self.game.isStalemate(Color.Black))
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self.check(not self.game.isStalemate(Color.White))
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self.game = initGame([
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, WKing, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, BRook,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, BKing, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0
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], Color.Black)
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self.check(not self.game.isStalemate(Color.Black))
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self.check(not self.game.isStalemate(Color.White))
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self.game = initGame([
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, WKing, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, WRook,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, BKing, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0
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], Color.Black)
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self.check(not self.game.isStalemate(Color.Black))
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self.check(not self.game.isStalemate(Color.White))
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self.game = initGame([
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, WKing, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, WBishop, 0, 0, 0, 0, 0, BPawn,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, BKing, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0
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], Color.Black)
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self.check(not self.game.isStalemate(Color.Black))
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self.check(not self.game.isStalemate(Color.White))
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self.game = initGame([
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, WKing, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, BBishop, 0, 0, 0, 0, WPawn,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, BKing, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0
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], Color.Black)
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self.check(not self.game.isStalemate(Color.Black))
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self.check(not self.game.isStalemate(Color.White))
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## Check isDrawClaimable
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method testIsDrawClaimableThreeFoldRepTrue() =
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self.setup()
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self.game.checkedMove(notationToMove("g1f3", Color.White))
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self.game.checkedMove(notationToMove("g8f6", Color.Black))
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self.game.checkedMove(notationToMove("f3g1", Color.White))
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self.game.checkedMove(notationToMove("f6g8", Color.Black))
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self.game.checkedMove(notationToMove("g1f3", Color.White))
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self.game.checkedMove(notationToMove("g8f6", Color.Black))
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self.game.checkedMove(notationToMove("f3g1", Color.White))
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self.game.checkedMove(notationToMove("f6g8", Color.Black))
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self.game.checkedMove(notationToMove("g1f3", Color.White))
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self.check(self.game.isDrawClaimable())
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method testIsDrawClaimableThreeFoldRepFalse() =
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self.setup()
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self.game.checkedMove(notationToMove("g1f3", Color.White))
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self.game.checkedMove(notationToMove("g8f6", Color.Black))
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self.game.checkedMove(notationToMove("f3g1", Color.White))
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self.game.checkedMove(notationToMove("f6g8", Color.Black))
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self.game.checkedMove(notationToMove("g1f3", Color.White))
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self.game.checkedMove(notationToMove("g8f6", Color.Black))
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self.game.checkedMove(notationToMove("f3g1", Color.White))
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self.game.checkedMove(notationToMove("f6g8", Color.Black))
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self.check(not self.game.isDrawClaimable())
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method testIsDrawClaimableFiftyMoveRuleTrue() =
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self.game = initGame([
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, BRook,
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0, 0, 0, 0, 0, 0, 0, 0,
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WBishop, 0, 0, 0, 0, 0, 0, 0,
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0, 0, WKing, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, WRook, 0,
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0, 0, 0, BKing, 0, 0, 0, 0
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], Color.Black)
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self.game.checkedMove(notationToMove("a2a5", Color.Black))
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self.game.checkedMove(notationToMove("f5g6", Color.White))
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self.game.checkedMove(notationToMove("a5e5", Color.Black))
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self.game.checkedMove(notationToMove("h4f6", Color.White))
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self.game.checkedMove(notationToMove("e5e2", Color.Black))
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self.game.checkedMove(notationToMove("b7a7", Color.White))
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self.game.checkedMove(notationToMove("e2e1", Color.Black))
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self.game.checkedMove(notationToMove("g6f5", Color.White))
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self.game.checkedMove(notationToMove("e1b1", Color.Black))
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self.game.checkedMove(notationToMove("f6d4", Color.White))
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self.game.checkedMove(notationToMove("e8d8", Color.Black))
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self.game.checkedMove(notationToMove("f5e6", Color.White))
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self.game.checkedMove(notationToMove("d8c8", Color.Black))
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self.game.checkedMove(notationToMove("d4e5", Color.White))
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self.game.checkedMove(notationToMove("b1c1", Color.Black))
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self.game.checkedMove(notationToMove("a7f7", Color.White))
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self.game.checkedMove(notationToMove("c1c2", Color.Black))
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self.game.checkedMove(notationToMove("e5d6", Color.White))
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self.game.checkedMove(notationToMove("c2c1", Color.Black))
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self.game.checkedMove(notationToMove("e6d5", Color.White))
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self.game.checkedMove(notationToMove("c1a1", Color.Black))
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self.game.checkedMove(notationToMove("f7h7", Color.White))
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self.game.checkedMove(notationToMove("a1a2", Color.Black))
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self.game.checkedMove(notationToMove("d6f4", Color.White))
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self.game.checkedMove(notationToMove("a2a6", Color.Black))
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self.game.checkedMove(notationToMove("f4e5", Color.White))
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self.game.checkedMove(notationToMove("a6b6", Color.Black))
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self.game.checkedMove(notationToMove("h7c7", Color.White))
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self.game.checkedMove(notationToMove("c8d8", Color.Black))
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self.game.checkedMove(notationToMove("c7a7", Color.White))
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self.game.checkedMove(notationToMove("d8c8", Color.Black))
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self.game.checkedMove(notationToMove("a7c7", Color.White))
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self.game.checkedMove(notationToMove("c8d8", Color.Black))
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self.game.checkedMove(notationToMove("e5d6", Color.White))
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self.game.checkedMove(notationToMove("b6b1", Color.Black))
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self.game.checkedMove(notationToMove("c7a7", Color.White))
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self.game.checkedMove(notationToMove("b1e1", Color.Black))
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self.game.checkedMove(notationToMove("d6e5", Color.White))
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self.game.checkedMove(notationToMove("e1d1", Color.Black))
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self.game.checkedMove(notationToMove("d5e6", Color.White))
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self.game.checkedMove(notationToMove("d1c1", Color.Black))
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self.game.checkedMove(notationToMove("a7b7", Color.White))
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self.game.checkedMove(notationToMove("c1c2", Color.Black))
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self.game.checkedMove(notationToMove("b7b3", Color.White))
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self.game.checkedMove(notationToMove("c2c6", Color.Black))
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self.game.checkedMove(notationToMove("e5d6", Color.White))
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self.game.checkedMove(notationToMove("c6c1", Color.Black))
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self.game.checkedMove(notationToMove("b3h3", Color.White))
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self.game.checkedMove(notationToMove("d8c8", Color.Black))
|
|
self.game.checkedMove(notationToMove("h3h8", Color.White))
|
|
self.game.checkedMove(notationToMove("c8b7", Color.Black))
|
|
self.game.checkedMove(notationToMove("h8b8", Color.White))
|
|
self.game.checkedMove(notationToMove("b7a7", Color.Black))
|
|
self.game.checkedMove(notationToMove("b8b4", Color.White))
|
|
self.game.checkedMove(notationToMove("c1d1", Color.Black))
|
|
self.game.checkedMove(notationToMove("e6d7", Color.White))
|
|
self.game.checkedMove(notationToMove("d1c1", Color.Black))
|
|
self.game.checkedMove(notationToMove("d6c7", Color.White))
|
|
self.game.checkedMove(notationToMove("c1h1", Color.Black))
|
|
self.game.checkedMove(notationToMove("c7f4", Color.White))
|
|
self.game.checkedMove(notationToMove("h1h3", Color.Black))
|
|
self.game.checkedMove(notationToMove("f4e5", Color.White))
|
|
self.game.checkedMove(notationToMove("h3h1", Color.Black))
|
|
self.game.checkedMove(notationToMove("e5d6", Color.White))
|
|
self.game.checkedMove(notationToMove("h1c1", Color.Black))
|
|
self.game.checkedMove(notationToMove("d6f4", Color.White))
|
|
self.game.checkedMove(notationToMove("c1c2", Color.Black))
|
|
self.game.checkedMove(notationToMove("f4c7", Color.White))
|
|
self.game.checkedMove(notationToMove("c2c1", Color.Black))
|
|
self.game.checkedMove(notationToMove("b4b5", Color.White))
|
|
self.game.checkedMove(notationToMove("c1c2", Color.Black))
|
|
self.game.checkedMove(notationToMove("b5b6", Color.White))
|
|
self.game.checkedMove(notationToMove("c2g2", Color.Black))
|
|
self.game.checkedMove(notationToMove("b6b3", Color.White))
|
|
self.game.checkedMove(notationToMove("g2c2", Color.Black))
|
|
self.game.checkedMove(notationToMove("b3b1", Color.White))
|
|
self.game.checkedMove(notationToMove("c2c3", Color.Black))
|
|
self.game.checkedMove(notationToMove("c7e5", Color.White))
|
|
self.game.checkedMove(notationToMove("c3c2", Color.Black))
|
|
self.game.checkedMove(notationToMove("d7d6", Color.White))
|
|
self.game.checkedMove(notationToMove("c2d2", Color.Black))
|
|
self.game.checkedMove(notationToMove("d6c6", Color.White))
|
|
self.game.checkedMove(notationToMove("d2c2", Color.Black))
|
|
self.game.checkedMove(notationToMove("c6d5", Color.White))
|
|
self.game.checkedMove(notationToMove("c2g2", Color.Black))
|
|
self.game.checkedMove(notationToMove("e5d6", Color.White))
|
|
self.game.checkedMove(notationToMove("g2g5", Color.Black))
|
|
self.game.checkedMove(notationToMove("d5c6", Color.White))
|
|
self.game.checkedMove(notationToMove("a7a6", Color.Black))
|
|
self.game.checkedMove(notationToMove("b1b8", Color.White))
|
|
self.game.checkedMove(notationToMove("g5g7", Color.Black))
|
|
self.game.checkedMove(notationToMove("b8b6", Color.White))
|
|
self.game.checkedMove(notationToMove("a6a7", Color.Black))
|
|
self.game.checkedMove(notationToMove("b6b1", Color.White))
|
|
self.game.checkedMove(notationToMove("a7a8", Color.Black))
|
|
self.game.checkedMove(notationToMove("b1e1", Color.White))
|
|
self.game.checkedMove(notationToMove("g7b7", Color.Black))
|
|
self.game.checkedMove(notationToMove("e1e8", Color.White))
|
|
self.game.checkedMove(notationToMove("a8a7", Color.Black))
|
|
self.game.checkedMove(notationToMove("d6c5", Color.White))
|
|
self.check(self.game.isDrawClaimable())
|
|
|
|
method testIsDrawClaimableFiftyMoveRuleFalseNinetyFour() =
|
|
self.game = initGame([
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, BRook,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
WBishop, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, WKing, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, WRook, 0,
|
|
0, 0, 0, BKing, 0, 0, 0, 0
|
|
], Color.Black)
|
|
self.game.checkedMove(notationToMove("a2a5", Color.Black))
|
|
self.game.checkedMove(notationToMove("f5g6", Color.White))
|
|
self.game.checkedMove(notationToMove("a5e5", Color.Black))
|
|
self.game.checkedMove(notationToMove("h4f6", Color.White))
|
|
self.game.checkedMove(notationToMove("e5e2", Color.Black))
|
|
self.game.checkedMove(notationToMove("b7a7", Color.White))
|
|
self.game.checkedMove(notationToMove("e2e1", Color.Black))
|
|
self.game.checkedMove(notationToMove("g6f5", Color.White))
|
|
self.game.checkedMove(notationToMove("e1b1", Color.Black))
|
|
self.game.checkedMove(notationToMove("f6d4", Color.White))
|
|
self.game.checkedMove(notationToMove("e8d8", Color.Black))
|
|
self.game.checkedMove(notationToMove("f5e6", Color.White))
|
|
self.game.checkedMove(notationToMove("d8c8", Color.Black))
|
|
self.game.checkedMove(notationToMove("d4e5", Color.White))
|
|
self.game.checkedMove(notationToMove("b1c1", Color.Black))
|
|
self.game.checkedMove(notationToMove("a7f7", Color.White))
|
|
self.game.checkedMove(notationToMove("c1c2", Color.Black))
|
|
self.game.checkedMove(notationToMove("e5d6", Color.White))
|
|
self.game.checkedMove(notationToMove("c2c1", Color.Black))
|
|
self.game.checkedMove(notationToMove("e6d5", Color.White))
|
|
self.game.checkedMove(notationToMove("c1a1", Color.Black))
|
|
self.game.checkedMove(notationToMove("f7h7", Color.White))
|
|
self.game.checkedMove(notationToMove("a1a2", Color.Black))
|
|
self.game.checkedMove(notationToMove("d6f4", Color.White))
|
|
self.game.checkedMove(notationToMove("a2a6", Color.Black))
|
|
self.game.checkedMove(notationToMove("f4e5", Color.White))
|
|
self.game.checkedMove(notationToMove("a6b6", Color.Black))
|
|
self.game.checkedMove(notationToMove("h7c7", Color.White))
|
|
self.game.checkedMove(notationToMove("c8d8", Color.Black))
|
|
self.game.checkedMove(notationToMove("c7a7", Color.White))
|
|
self.game.checkedMove(notationToMove("d8c8", Color.Black))
|
|
self.game.checkedMove(notationToMove("a7c7", Color.White))
|
|
self.game.checkedMove(notationToMove("c8d8", Color.Black))
|
|
self.game.checkedMove(notationToMove("e5d6", Color.White))
|
|
self.game.checkedMove(notationToMove("b6b1", Color.Black))
|
|
self.game.checkedMove(notationToMove("c7a7", Color.White))
|
|
self.game.checkedMove(notationToMove("b1e1", Color.Black))
|
|
self.game.checkedMove(notationToMove("d6e5", Color.White))
|
|
self.game.checkedMove(notationToMove("e1d1", Color.Black))
|
|
self.game.checkedMove(notationToMove("d5e6", Color.White))
|
|
self.game.checkedMove(notationToMove("d1c1", Color.Black))
|
|
self.game.checkedMove(notationToMove("a7b7", Color.White))
|
|
self.game.checkedMove(notationToMove("c1c2", Color.Black))
|
|
self.game.checkedMove(notationToMove("b7b3", Color.White))
|
|
self.game.checkedMove(notationToMove("c2c6", Color.Black))
|
|
self.game.checkedMove(notationToMove("e5d6", Color.White))
|
|
self.game.checkedMove(notationToMove("c6c1", Color.Black))
|
|
self.game.checkedMove(notationToMove("b3h3", Color.White))
|
|
self.game.checkedMove(notationToMove("d8c8", Color.Black))
|
|
self.game.checkedMove(notationToMove("h3h8", Color.White))
|
|
self.game.checkedMove(notationToMove("c8b7", Color.Black))
|
|
self.game.checkedMove(notationToMove("h8b8", Color.White))
|
|
self.game.checkedMove(notationToMove("b7a7", Color.Black))
|
|
self.game.checkedMove(notationToMove("b8b4", Color.White))
|
|
self.game.checkedMove(notationToMove("c1d1", Color.Black))
|
|
self.game.checkedMove(notationToMove("e6d7", Color.White))
|
|
self.game.checkedMove(notationToMove("d1c1", Color.Black))
|
|
self.game.checkedMove(notationToMove("d6c7", Color.White))
|
|
self.game.checkedMove(notationToMove("c1h1", Color.Black))
|
|
self.game.checkedMove(notationToMove("c7f4", Color.White))
|
|
self.game.checkedMove(notationToMove("h1h3", Color.Black))
|
|
self.game.checkedMove(notationToMove("f4e5", Color.White))
|
|
self.game.checkedMove(notationToMove("h3h1", Color.Black))
|
|
self.game.checkedMove(notationToMove("e5d6", Color.White))
|
|
self.game.checkedMove(notationToMove("h1c1", Color.Black))
|
|
self.game.checkedMove(notationToMove("d6f4", Color.White))
|
|
self.game.checkedMove(notationToMove("c1c2", Color.Black))
|
|
self.game.checkedMove(notationToMove("f4c7", Color.White))
|
|
self.game.checkedMove(notationToMove("c2c1", Color.Black))
|
|
self.game.checkedMove(notationToMove("b4b5", Color.White))
|
|
self.game.checkedMove(notationToMove("c1c2", Color.Black))
|
|
self.game.checkedMove(notationToMove("b5b6", Color.White))
|
|
self.game.checkedMove(notationToMove("c2g2", Color.Black))
|
|
self.game.checkedMove(notationToMove("b6b3", Color.White))
|
|
self.game.checkedMove(notationToMove("g2c2", Color.Black))
|
|
self.game.checkedMove(notationToMove("b3b1", Color.White))
|
|
self.game.checkedMove(notationToMove("c2c3", Color.Black))
|
|
self.game.checkedMove(notationToMove("c7e5", Color.White))
|
|
self.game.checkedMove(notationToMove("c3c2", Color.Black))
|
|
self.game.checkedMove(notationToMove("d7d6", Color.White))
|
|
self.game.checkedMove(notationToMove("c2d2", Color.Black))
|
|
self.game.checkedMove(notationToMove("d6c6", Color.White))
|
|
self.game.checkedMove(notationToMove("d2c2", Color.Black))
|
|
self.game.checkedMove(notationToMove("c6d5", Color.White))
|
|
self.game.checkedMove(notationToMove("c2g2", Color.Black))
|
|
self.game.checkedMove(notationToMove("e5d6", Color.White))
|
|
self.game.checkedMove(notationToMove("g2g5", Color.Black))
|
|
self.game.checkedMove(notationToMove("d5c6", Color.White))
|
|
self.game.checkedMove(notationToMove("a7a6", Color.Black))
|
|
self.game.checkedMove(notationToMove("b1b8", Color.White))
|
|
self.game.checkedMove(notationToMove("g5g7", Color.Black))
|
|
self.game.checkedMove(notationToMove("b8b6", Color.White))
|
|
self.game.checkedMove(notationToMove("a6a7", Color.Black))
|
|
self.game.checkedMove(notationToMove("b6b1", Color.White))
|
|
self.game.checkedMove(notationToMove("a7a8", Color.Black))
|
|
self.game.checkedMove(notationToMove("b1e1", Color.White))
|
|
self.game.checkedMove(notationToMove("g7b7", Color.Black))
|
|
self.game.checkedMove(notationToMove("e1e8", Color.White))
|
|
self.game.checkedMove(notationToMove("a8a7", Color.Black))
|
|
self.game.checkedMove(notationToMove("d6c5", Color.White))
|
|
self.check(self.game.isDrawClaimable())
|
|
|
|
method testIsDrawClaimableFiftyMoveRuleFalseCapture() =
|
|
self.game = initGame([
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, BRook,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
WBishop, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, WKing, 0, 0, 0, 0, 0,
|
|
0, 0, BPawn, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, WRook, 0,
|
|
0, 0, 0, BKing, 0, 0, 0, 0
|
|
], Color.Black)
|
|
self.game.checkedMove(notationToMove("a2a5", Color.Black))
|
|
self.game.checkedMove(notationToMove("f5g6", Color.White))
|
|
self.game.checkedMove(notationToMove("a5e5", Color.Black))
|
|
self.game.checkedMove(notationToMove("h4f6", Color.White))
|
|
self.game.checkedMove(notationToMove("e5e2", Color.Black))
|
|
self.game.checkedMove(notationToMove("b7a7", Color.White))
|
|
self.game.checkedMove(notationToMove("e2e1", Color.Black))
|
|
self.game.checkedMove(notationToMove("g6f5", Color.White))
|
|
self.game.checkedMove(notationToMove("e1b1", Color.Black))
|
|
self.game.checkedMove(notationToMove("f6d4", Color.White))
|
|
self.game.checkedMove(notationToMove("e8d8", Color.Black))
|
|
self.game.checkedMove(notationToMove("f5e6", Color.White))
|
|
self.game.checkedMove(notationToMove("d8c8", Color.Black))
|
|
self.game.checkedMove(notationToMove("d4e5", Color.White))
|
|
self.game.checkedMove(notationToMove("b1c1", Color.Black))
|
|
self.game.checkedMove(notationToMove("a7f7", Color.White))
|
|
self.game.checkedMove(notationToMove("c1c2", Color.Black))
|
|
self.game.checkedMove(notationToMove("e5d6", Color.White))
|
|
self.game.checkedMove(notationToMove("c2c1", Color.Black))
|
|
self.game.checkedMove(notationToMove("e6d5", Color.White))
|
|
self.game.checkedMove(notationToMove("c1a1", Color.Black))
|
|
self.game.checkedMove(notationToMove("f7h7", Color.White))
|
|
self.game.checkedMove(notationToMove("a1a2", Color.Black))
|
|
self.game.checkedMove(notationToMove("d6f4", Color.White))
|
|
self.game.checkedMove(notationToMove("a2a6", Color.Black))
|
|
self.game.checkedMove(notationToMove("f4e5", Color.White))
|
|
self.game.checkedMove(notationToMove("a6b6", Color.Black))
|
|
self.game.checkedMove(notationToMove("h7c7", Color.White))
|
|
self.game.checkedMove(notationToMove("c8d8", Color.Black))
|
|
self.game.checkedMove(notationToMove("c7a7", Color.White))
|
|
self.game.checkedMove(notationToMove("d8c8", Color.Black))
|
|
self.game.checkedMove(notationToMove("a7c7", Color.White))
|
|
self.game.checkedMove(notationToMove("c8d8", Color.Black))
|
|
self.game.checkedMove(notationToMove("e5d6", Color.White))
|
|
self.game.checkedMove(notationToMove("b6b1", Color.Black))
|
|
self.game.checkedMove(notationToMove("c7a7", Color.White))
|
|
self.game.checkedMove(notationToMove("b1e1", Color.Black))
|
|
self.game.checkedMove(notationToMove("d6e5", Color.White))
|
|
self.game.checkedMove(notationToMove("e1d1", Color.Black))
|
|
self.game.checkedMove(notationToMove("d5e6", Color.White))
|
|
self.game.checkedMove(notationToMove("d1c1", Color.Black))
|
|
self.game.checkedMove(notationToMove("a7b7", Color.White))
|
|
self.game.checkedMove(notationToMove("c1c2", Color.Black))
|
|
self.game.checkedMove(notationToMove("b7b3", Color.White))
|
|
self.game.checkedMove(notationToMove("c2c6", Color.Black))
|
|
self.game.checkedMove(notationToMove("e5d6", Color.White))
|
|
self.game.checkedMove(notationToMove("c6c1", Color.Black))
|
|
self.game.checkedMove(notationToMove("b3h3", Color.White))
|
|
self.game.checkedMove(notationToMove("d8c8", Color.Black))
|
|
self.game.checkedMove(notationToMove("h3h8", Color.White))
|
|
self.game.checkedMove(notationToMove("c8b7", Color.Black))
|
|
self.game.checkedMove(notationToMove("h8b8", Color.White))
|
|
self.game.checkedMove(notationToMove("b7a7", Color.Black))
|
|
self.game.checkedMove(notationToMove("b8b4", Color.White))
|
|
self.game.checkedMove(notationToMove("c1d1", Color.Black))
|
|
self.game.checkedMove(notationToMove("e6d7", Color.White))
|
|
self.game.checkedMove(notationToMove("d1c1", Color.Black))
|
|
self.game.checkedMove(notationToMove("d6c7", Color.White))
|
|
self.game.checkedMove(notationToMove("c1h1", Color.Black))
|
|
self.game.checkedMove(notationToMove("c7f4", Color.White))
|
|
self.game.checkedMove(notationToMove("h1h3", Color.Black))
|
|
self.game.checkedMove(notationToMove("f4e5", Color.White))
|
|
self.game.checkedMove(notationToMove("h3h1", Color.Black))
|
|
self.game.checkedMove(notationToMove("e5d6", Color.White))
|
|
self.game.checkedMove(notationToMove("h1c1", Color.Black))
|
|
self.game.checkedMove(notationToMove("d6f4", Color.White))
|
|
self.game.checkedMove(notationToMove("c1c2", Color.Black))
|
|
self.game.checkedMove(notationToMove("f4c7", Color.White))
|
|
self.game.checkedMove(notationToMove("c2c1", Color.Black))
|
|
self.game.checkedMove(notationToMove("b4b5", Color.White))
|
|
self.game.checkedMove(notationToMove("c1c2", Color.Black))
|
|
self.game.checkedMove(notationToMove("b5b6", Color.White))
|
|
self.game.checkedMove(notationToMove("c2g2", Color.Black))
|
|
self.game.checkedMove(notationToMove("b6b3", Color.White))
|
|
self.game.checkedMove(notationToMove("g2c2", Color.Black))
|
|
self.game.checkedMove(notationToMove("b3b1", Color.White))
|
|
self.game.checkedMove(notationToMove("c2c3", Color.Black))
|
|
self.game.checkedMove(notationToMove("c7e5", Color.White))
|
|
self.game.checkedMove(notationToMove("c3c2", Color.Black))
|
|
self.game.checkedMove(notationToMove("d7d6", Color.White))
|
|
self.game.checkedMove(notationToMove("c2d2", Color.Black))
|
|
self.game.checkedMove(notationToMove("d6c6", Color.White))
|
|
self.game.checkedMove(notationToMove("d2c2", Color.Black))
|
|
self.game.checkedMove(notationToMove("c6d5", Color.White))
|
|
self.game.checkedMove(notationToMove("c2g2", Color.Black))
|
|
self.game.checkedMove(notationToMove("e5d6", Color.White))
|
|
self.game.checkedMove(notationToMove("g2g5", Color.Black))
|
|
self.game.checkedMove(notationToMove("d5c6", Color.White))
|
|
self.game.checkedMove(notationToMove("a7a6", Color.Black))
|
|
self.game.checkedMove(notationToMove("b1b8", Color.White))
|
|
self.game.checkedMove(notationToMove("g5g7", Color.Black))
|
|
self.game.checkedMove(notationToMove("b8b6", Color.White))
|
|
self.game.checkedMove(notationToMove("a6a7", Color.Black))
|
|
self.game.checkedMove(notationToMove("b6b1", Color.White))
|
|
self.game.checkedMove(notationToMove("a7a8", Color.Black))
|
|
self.game.checkedMove(notationToMove("b1e1", Color.White))
|
|
self.game.checkedMove(notationToMove("g7b7", Color.Black))
|
|
self.game.checkedMove(notationToMove("e1e8", Color.White))
|
|
self.game.checkedMove(notationToMove("a8a7", Color.Black))
|
|
self.game.checkedMove(notationToMove("d6c5", Color.White))
|
|
self.check(not self.game.isDrawClaimable())
|
|
|
|
## Tests for Pawn moves
|
|
method testCheckedMovePawnSingleTrue() =
|
|
self.setup()
|
|
var test: bool
|
|
for file in "abcdefgh":
|
|
test = self.game.checkedMove(notationToMove($file & "2" & $file & "3", Color.White))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($file & "7" & $file & "6", Color.Black))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($file & "3" & $file & "4", Color.White))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($file & "6" & $file & "5", Color.Black))
|
|
self.check(test)
|
|
|
|
method testCheckedMovePawnSingleFalseIntoEnemyPiece() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
WRook, 0, 0, WKing, 0, 0, 0, WRook,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
|
|
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
BRook, 0, 0, BKing, 0, 0, 0, BRook
|
|
], Color.White)
|
|
self.game = pos
|
|
for file in "abcdefgh":
|
|
test = self.game.checkedMove(notationToMove($file & "4" & $file & "5", Color.White))
|
|
self.check(not test)
|
|
test = self.game.checkedMove(notationToMove($file & "5" & $file & "4", Color.Black))
|
|
self.check(not test)
|
|
|
|
method testCheckedMovePawnSingleFalseIntoOwnPiece() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
WRook, 0, 0, WKing, 0, 0, 0, WRook,
|
|
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
|
|
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
|
|
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
|
|
BRook, 0, 0, BKing, 0, 0, 0, BRook
|
|
], Color.White)
|
|
self.game = pos
|
|
for file in "abcdefgh":
|
|
test = self.game.checkedMove(notationToMove($file & "2" & $file & "3", Color.White))
|
|
self.check(not test)
|
|
test = self.game.checkedMove(notationToMove($file & "7" & $file & "6", Color.Black))
|
|
self.check(not test)
|
|
|
|
method testCheckedMovePawnDoubleTrue() =
|
|
self.setup()
|
|
var test: bool
|
|
for file in "abcdefgh":
|
|
test = self.game.checkedMove(notationToMove($file & "2" & $file & "4", Color.White))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($file & "7" & $file & "5", Color.Black))
|
|
self.check(test)
|
|
|
|
method testCheckedMovePawnDoubleFalseAlreadyMoved() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
WRook, 0, 0, WKing, 0, 0, 0, WRook,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
BRook, 0, 0, BKing, 0, 0, 0, BRook
|
|
], Color.White)
|
|
self.game = pos
|
|
for file in "abcdefgh":
|
|
test = self.game.checkedMove(notationToMove($file & "3" & $file & "5", Color.White))
|
|
self.check(not test)
|
|
test = self.game.checkedMove(notationToMove($file & "6" & $file & "4", Color.Black))
|
|
self.check(not test)
|
|
|
|
method testCheckedMovePawnDoubleFalseThroughEnemyPiece() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
WRook, 0, 0, WKing, 0, 0, 0, WRook,
|
|
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
|
|
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
|
|
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
|
|
BRook, 0, 0, BKing, 0, 0, 0, BRook
|
|
], Color.White)
|
|
self.game = pos
|
|
for file in "abcdefgh":
|
|
test = self.game.checkedMove(notationToMove($file & "3" & $file & "5", Color.White))
|
|
self.check(not test)
|
|
test = self.game.checkedMove(notationToMove($file & "6" & $file & "4", Color.Black))
|
|
self.check(not test)
|
|
|
|
method testCheckedMovePawnDoubleFalseThroughOwnPiece() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
WRook, 0, 0, WKing, 0, 0, 0, WRook,
|
|
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
|
|
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
|
|
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
|
|
BRook, 0, 0, BKing, 0, 0, 0, BRook
|
|
], Color.White)
|
|
self.game = pos
|
|
for file in "abcdefgh":
|
|
test = self.game.checkedMove(notationToMove($file & "3" & $file & "5", Color.White))
|
|
self.check(not test)
|
|
test = self.game.checkedMove(notationToMove($file & "6" & $file & "4", Color.Black))
|
|
self.check(not test)
|
|
|
|
method testCheckedMovePawnDoubleFalseIntoEnemyPiece() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
WRook, 0, 0, WKing, 0, 0, 0, WRook,
|
|
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
|
|
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
|
|
BRook, 0, 0, BKing, 0, 0, 0, BRook
|
|
], Color.White)
|
|
self.game = pos
|
|
for file in "abcdefgh":
|
|
test = self.game.checkedMove(notationToMove($file & "3" & $file & "5", Color.White))
|
|
self.check(not test)
|
|
test = self.game.checkedMove(notationToMove($file & "6" & $file & "4", Color.Black))
|
|
self.check(not test)
|
|
|
|
method testCheckedMovePawnDoubleFalseIntoOwnPiece() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
WRook, 0, 0, WKing, 0, 0, 0, WRook,
|
|
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
|
|
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
|
|
BRook, 0, 0, BKing, 0, 0, 0, BRook
|
|
], Color.White)
|
|
self.game = pos
|
|
for file in "abcdefgh":
|
|
test = self.game.checkedMove(notationToMove($file & "3" & $file & "5", Color.White))
|
|
self.check(not test)
|
|
test = self.game.checkedMove(notationToMove($file & "6" & $file & "4", Color.Black))
|
|
self.check(not test)
|
|
|
|
method testCheckedMovePawnCaptureTrueWhite() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
WRook, 0, 0, WKing, 0, 0, 0, WRook,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
|
|
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
BRook, 0, 0, BKing, 0, 0, 0, BRook
|
|
], Color.White)
|
|
var str: string
|
|
str = "abcdefgh"
|
|
for ind, file in str:
|
|
if ind < len(str)-1:
|
|
self.game = pos
|
|
test = self.game.checkedMove(notationToMove($file & "4" & $str[ind+1] &
|
|
"5", Color.White))
|
|
self.check(test)
|
|
str.reverse()
|
|
for ind, file in str:
|
|
if ind < len(str)-1:
|
|
self.game = pos
|
|
test = self.game.checkedMove(notationToMove($file & "4" & $str[ind+1] &
|
|
"5", Color.White))
|
|
self.check(test)
|
|
|
|
method testCheckedMovePawnCaptureTrueBlack() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
WRook, 0, 0, WKing, 0, 0, 0, WRook,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
|
|
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
BRook, 0, 0, BKing, 0, 0, 0, BRook
|
|
], Color.Black)
|
|
var str: string
|
|
str = "abcdefgh"
|
|
for ind, file in str:
|
|
if ind < len(str)-1:
|
|
self.game = pos
|
|
test = self.game.checkedMove(notationToMove($file & "5" & $str[ind+1] &
|
|
"4", Color.Black))
|
|
self.check(test)
|
|
str.reverse()
|
|
for ind, file in str:
|
|
if ind < len(str)-1:
|
|
self.game = pos
|
|
test = self.game.checkedMove(notationToMove($file & "5" & $str[ind+1] &
|
|
"4", Color.Black))
|
|
self.check(test)
|
|
|
|
method testCheckedMovePawnCaptureFalseWhite() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
WRook, 0, 0, WKing, 0, 0, 0, WRook,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
BRook, 0, 0, BKing, 0, 0, 0, BRook
|
|
], Color.White)
|
|
var str: string
|
|
str = "abcdefgh"
|
|
for ind, file in str:
|
|
if ind < len(str)-1:
|
|
self.game = pos
|
|
test = self.game.checkedMove(notationToMove($file & "4" & $str[ind+1] &
|
|
"5", Color.White))
|
|
self.check(not test)
|
|
str.reverse()
|
|
for ind, file in str:
|
|
if ind < len(str)-1:
|
|
self.game = pos
|
|
test = self.game.checkedMove(notationToMove($file & "4" & $str[ind+1] &
|
|
"5", Color.White))
|
|
self.check(not test)
|
|
|
|
method testCheckedMovePawnCaptureFalseBlack() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
WRook, 0, 0, WKing, 0, 0, 0, WRook,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
BRook, 0, 0, BKing, 0, 0, 0, BRook
|
|
], Color.Black)
|
|
var str: string
|
|
str = "abcdefgh"
|
|
for ind, file in str:
|
|
if ind < len(str)-1:
|
|
self.game = pos
|
|
test = self.game.checkedMove(notationToMove($file & "5" & $str[ind+1] &
|
|
"4", Color.Black))
|
|
self.check(not test)
|
|
str.reverse()
|
|
for ind, file in str:
|
|
if ind < len(str)-1:
|
|
self.game = pos
|
|
test = self.game.checkedMove(notationToMove($file & "5" & $str[ind+1] &
|
|
"4", Color.Black))
|
|
self.check(not test)
|
|
|
|
method testCheckedMovePawnEnPassantTrueWhite() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
WRook, 0, 0, WKing, 0, 0, 0, WRook,
|
|
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
|
|
BRook, 0, 0, BKing, 0, 0, 0, BRook
|
|
], Color.White)
|
|
var str: string
|
|
str = "abcdefgh"
|
|
for ind, file in str:
|
|
if ind < len(str)-1:
|
|
self.game = pos
|
|
test = self.game.checkedMove(notationToMove($file & "2" & $file & "4", Color.White))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($file & "7" & $file & "6", Color.Black))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($file & "4" & $file & "5", Color.White))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($str[ind+1] & "7" & $str[
|
|
ind+1] & "5", Color.Black))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($file & "5" & $str[ind+1] &
|
|
"6", Color.White))
|
|
self.check(test)
|
|
test = (0 == self.game.board[fieldToInd($str[ind+1] & "5")])
|
|
self.check(test)
|
|
str.reverse()
|
|
for ind, file in str:
|
|
if ind < len(str)-1:
|
|
self.game = pos
|
|
test = self.game.checkedMove(notationToMove($file & "2" & $file & "4", Color.White))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($file & "7" & $file & "6", Color.Black))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($file & "4" & $file & "5", Color.White))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($str[ind+1] & "7" & $str[
|
|
ind+1] & "5", Color.Black))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($file & "5" & $str[ind+1] &
|
|
"6", Color.White))
|
|
self.check(test)
|
|
test = (0 == self.game.board[fieldToInd($str[ind+1] & "5")])
|
|
self.check(test)
|
|
|
|
method testCheckedMovePawnEnPassantTrueBlack() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
WRook, 0, 0, WKing, 0, 0, 0, WRook,
|
|
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
|
|
BRook, 0, 0, BKing, 0, 0, 0, BRook
|
|
], Color.Black)
|
|
var str: string
|
|
str = "abcdefgh"
|
|
for ind, file in str:
|
|
if ind < len(str)-1:
|
|
self.game = pos
|
|
test = self.game.checkedMove(notationToMove($file & "7" & $file & "5", Color.Black))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($file & "2" & $file & "3", Color.White))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($file & "5" & $file & "4", Color.Black))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($str[ind+1] & "2" & $str[
|
|
ind+1] & "4", Color.White))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($file & "4" & $str[ind+1] &
|
|
"3", Color.Black))
|
|
self.check(test)
|
|
test = (0 == self.game.board[fieldToInd($str[ind+1] & "4")])
|
|
self.check(test)
|
|
str.reverse()
|
|
for ind, file in str:
|
|
if ind < len(str)-1:
|
|
self.game = pos
|
|
test = self.game.checkedMove(notationToMove($file & "7" & $file & "5", Color.Black))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($file & "2" & $file & "3", Color.White))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($file & "5" & $file & "4", Color.Black))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($str[ind+1] & "2" & $str[
|
|
ind+1] & "4", Color.White))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($file & "4" & $str[ind+1] &
|
|
"3", Color.Black))
|
|
self.check(test)
|
|
test = (0 == self.game.board[fieldToInd($str[ind+1] & "4")])
|
|
self.check(test)
|
|
|
|
method testCheckedMovePawnEnPassantFalseWhite() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
WRook, 0, 0, WKing, 0, 0, 0, WRook,
|
|
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
|
|
BRook, 0, 0, BKing, 0, 0, 0, BRook
|
|
], Color.White)
|
|
var str: string
|
|
str = "abcdefgh"
|
|
for ind, file in str:
|
|
if ind < len(str)-1:
|
|
self.game = pos
|
|
test = self.game.checkedMove(notationToMove($file & "2" & $file & "4", Color.White))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($str[ind+1] & "7" & $str[
|
|
ind+1] & "5", Color.Black))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($file & "4" & $file & "5", Color.White))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($file & "7" & $file & "6", Color.Black))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($file & "5" & $str[ind+1] &
|
|
"6", Color.White))
|
|
self.check(not test)
|
|
test = (0 == self.game.board[fieldToInd($str[ind+1] & "5")])
|
|
self.check(not test)
|
|
str.reverse()
|
|
for ind, file in str:
|
|
if ind < len(str)-1:
|
|
self.game = pos
|
|
test = self.game.checkedMove(notationToMove($file & "2" & $file & "4", Color.White))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($str[ind+1] & "7" & $str[
|
|
ind+1] & "5", Color.Black))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($file & "4" & $file & "5", Color.White))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($file & "7" & $file & "6", Color.Black))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($file & "5" & $str[ind+1] &
|
|
"6", Color.White))
|
|
self.check(not test)
|
|
test = (0 == self.game.board[fieldToInd($str[ind+1] & "5")])
|
|
self.check(not test)
|
|
|
|
method testCheckedMovePawnEnPassantFalseBlack() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
WRook, 0, 0, WKing, 0, 0, 0, WRook,
|
|
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
|
|
BRook, 0, 0, BKing, 0, 0, 0, BRook
|
|
], Color.Black)
|
|
var str: string
|
|
str = "abcdefgh"
|
|
for ind, file in str:
|
|
if ind < len(str)-1:
|
|
self.game = pos
|
|
test = self.game.checkedMove(notationToMove($file & "7" & $file & "5", Color.Black))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($str[ind+1] & "2" & $str[
|
|
ind+1] & "4", Color.White))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($file & "5" & $file & "4", Color.Black))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($file & "2" & $file & "3", Color.White))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($file & "4" & $str[ind+1] &
|
|
"3", Color.Black))
|
|
self.check(not test)
|
|
test = (0 == self.game.board[fieldToInd($str[ind+1] & "4")])
|
|
self.check(not test)
|
|
str.reverse()
|
|
for ind, file in str:
|
|
if ind < len(str)-1:
|
|
self.game = pos
|
|
test = self.game.checkedMove(notationToMove($file & "7" & $file & "5", Color.Black))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($str[ind+1] & "2" & $str[
|
|
ind+1] & "4", Color.White))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($file & "5" & $file & "4", Color.Black))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($file & "2" & $file & "3", Color.White))
|
|
self.check(test)
|
|
test = self.game.checkedMove(notationToMove($file & "4" & $str[ind+1] &
|
|
"3", Color.Black))
|
|
self.check(not test)
|
|
test = (0 == self.game.board[fieldToInd($str[ind+1] & "4")])
|
|
self.check(not test)
|
|
|
|
## Tests for King moves
|
|
method testCheckedMoveKingCastleTrueWhite() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
WRook, 0, 0, WKing, 0, 0, 0, WRook,
|
|
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
|
|
BRook, 0, 0, BKing, 0, 0, 0, BRook
|
|
], Color.White)
|
|
self.game = pos
|
|
test = self.game.checkedMove(notationToMove("e1c1", Color.White))
|
|
self.check(test)
|
|
self.game = pos
|
|
self.game.checkedMove(notationToMove("e1g1", Color.White))
|
|
self.check(test)
|
|
|
|
method testCheckedMoveKingCastleTrueBlack() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
WRook, 0, 0, WKing, 0, 0, 0, WRook,
|
|
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
|
|
BRook, 0, 0, BKing, 0, 0, 0, BRook
|
|
], Color.Black)
|
|
self.game = pos
|
|
test = self.game.checkedMove(notationToMove("e8c8", Color.Black))
|
|
self.check(test)
|
|
self.game = pos
|
|
test = self.game.checkedMove(notationToMove("e8g8", Color.Black))
|
|
self.check(test)
|
|
|
|
method testCheckedMoveKingCastleFalseAlreadyMovedKing() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
WRook, 0, 0, 0, WKing, 0, 0, WRook,
|
|
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
|
|
BRook, 0, 0, 0, BKing, 0, 0, BRook
|
|
], Color.White)
|
|
self.game.checkedMove(notationToMove("d1e1", Color.White))
|
|
self.game.checkedMove(notationToMove("d8e8", Color.White))
|
|
self.game = pos
|
|
test = self.game.checkedMove(notationToMove("e1c1", Color.White))
|
|
self.check(not test)
|
|
test = self.game.checkedMove(notationToMove("e8c8", Color.Black))
|
|
self.check(not test)
|
|
self.game.checkedMove(notationToMove("e1g1", Color.White))
|
|
self.check(not test)
|
|
test = self.game.checkedMove(notationToMove("e8g8", Color.Black))
|
|
self.check(not test)
|
|
|
|
method testCheckedMoveKingCastleFalseAlreadyMovedRook() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
0, WRook, 0, WKing, 0, 0, WRook, 0,
|
|
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
|
|
0, BRook, 0, BKing, 0, 0, BRook, 0
|
|
], Color.White)
|
|
self.game = pos
|
|
self.game.checkedMove(notationToMove("b1a1", Color.White))
|
|
self.game.checkedMove(notationToMove("b8a8", Color.Black))
|
|
self.game.checkedMove(notationToMove("g1h1", Color.White))
|
|
self.game.checkedMove(notationToMove("g8h8", Color.Black))
|
|
test = self.game.checkedMove(notationToMove("e1c1", Color.White))
|
|
self.check(not test)
|
|
test = self.game.checkedMove(notationToMove("e8c8", Color.Black))
|
|
self.check(not test)
|
|
self.game.checkedMove(notationToMove("e1g1", Color.White))
|
|
self.check(not test)
|
|
test = self.game.checkedMove(notationToMove("e8g8", Color.Black))
|
|
self.check(not test)
|
|
|
|
method testCheckedMoveKingCastleFalseThroughCheck() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
WRook, 0, 0, WKing, 0, 0, 0, WRook,
|
|
WPawn, WPawn, BRook, WPawn, BRook, WPawn, WPawn, WPawn,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
BPawn, BPawn, WRook, BPawn, WRook, BPawn, BPawn, BPawn,
|
|
BRook, 0, 0, BKing, 0, 0, 0, BRook
|
|
], Color.White)
|
|
self.game = pos
|
|
test = self.game.checkedMove(notationToMove("e1c1", Color.White))
|
|
self.check(not test)
|
|
test = self.game.checkedMove(notationToMove("e8c8", Color.Black))
|
|
self.check(not test)
|
|
self.game.checkedMove(notationToMove("e1g1", Color.White))
|
|
self.check(not test)
|
|
test = self.game.checkedMove(notationToMove("e8g8", Color.Black))
|
|
self.check(not test)
|
|
|
|
method testCheckedMoveKingCastleFalseIntoCheck() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
WRook, 0, 0, WKing, 0, 0, 0, WRook,
|
|
WPawn, BRook, WPawn, WPawn, WPawn, BRook, WPawn, WPawn,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
BPawn, WRook, BPawn, BPawn, BPawn, WRook, BPawn, BPawn,
|
|
BRook, 0, 0, BKing, 0, 0, 0, BRook
|
|
], Color.White)
|
|
self.game = pos
|
|
test = self.game.checkedMove(notationToMove("e1c1", Color.White))
|
|
self.check(not test)
|
|
test = self.game.checkedMove(notationToMove("e8c8", Color.Black))
|
|
self.check(not test)
|
|
self.game.checkedMove(notationToMove("e1g1", Color.White))
|
|
self.check(not test)
|
|
test = self.game.checkedMove(notationToMove("e8g8", Color.Black))
|
|
self.check(not test)
|
|
|
|
method testCheckedMoveKingCastleFalseThroughOwnPiece() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
WRook, 0, WBishop, WKing, WBishop, 0, 0, WRook,
|
|
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
|
|
BRook, 0, BBishop, BKing, BBishop, 0, 0, BRook
|
|
], Color.White)
|
|
self.game = pos
|
|
test = self.game.checkedMove(notationToMove("e1c1", Color.White))
|
|
self.check(not test)
|
|
test = self.game.checkedMove(notationToMove("e8c8", Color.Black))
|
|
self.check(not test)
|
|
self.game.checkedMove(notationToMove("e1g1", Color.White))
|
|
self.check(not test)
|
|
test = self.game.checkedMove(notationToMove("e8g8", Color.Black))
|
|
self.check(not test)
|
|
|
|
method testCheckedMoveKingCastleFalseThroughEnemyPiece() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
WRook, 0, BBishop, WKing, BBishop, 0, 0, WRook,
|
|
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
|
|
BRook, 0, WBishop, BKing, WBishop, 0, 0, BRook
|
|
], Color.White)
|
|
self.game = pos
|
|
test = self.game.checkedMove(notationToMove("e1c1", Color.White))
|
|
self.check(not test)
|
|
test = self.game.checkedMove(notationToMove("e8c8", Color.Black))
|
|
self.check(not test)
|
|
self.game.checkedMove(notationToMove("e1g1", Color.White))
|
|
self.check(not test)
|
|
test = self.game.checkedMove(notationToMove("e8g8", Color.Black))
|
|
self.check(not test)
|
|
|
|
method testCheckedMoveKingCastleFalseIntoOwnPiece() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
WRook, WBishop, 0, WKing, 0, WBishop, 0, WRook,
|
|
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
|
|
BRook, BBishop, 0, BKing, 0, BBishop, 0, BRook
|
|
], Color.White)
|
|
self.game = pos
|
|
test = self.game.checkedMove(notationToMove("e1c1", Color.White))
|
|
self.check(not test)
|
|
test = self.game.checkedMove(notationToMove("e8c8", Color.Black))
|
|
self.check(not test)
|
|
self.game.checkedMove(notationToMove("e1g1", Color.White))
|
|
self.check(not test)
|
|
test = self.game.checkedMove(notationToMove("e8g8", Color.Black))
|
|
self.check(not test)
|
|
|
|
method testCheckedMoveKingCastleFalseIntoEnemyPiece() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
WRook, BBishop, 0, WKing, 0, BBishop, 0, WRook,
|
|
WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn, WPawn,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn, BPawn,
|
|
BRook, WBishop, 0, BKing, 0, WBishop, 0, BRook
|
|
], Color.White)
|
|
self.game = pos
|
|
test = self.game.checkedMove(notationToMove("e1c1", Color.White))
|
|
self.check(not test)
|
|
test = self.game.checkedMove(notationToMove("e8c8", Color.Black))
|
|
self.check(not test)
|
|
self.game.checkedMove(notationToMove("e1g1", Color.White))
|
|
self.check(not test)
|
|
test = self.game.checkedMove(notationToMove("e8g8", Color.Black))
|
|
self.check(not test)
|
|
|
|
method testCheckedMoveKingWhite() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, WEnPassant, 0, 0, 0,
|
|
0, 0, BPawn, WKing, WPawn, 0, 0, 0,
|
|
0, 0, BEnPassant, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
], Color.White)
|
|
let start = "e5"
|
|
let legalMoves = ["f4", "d4", "f5", "f6", "e6", "d6"]
|
|
let str = "abcdefgh"
|
|
var move: string
|
|
for cha in str:
|
|
for num in 1..8:
|
|
self.game = pos
|
|
move = $cha & $num
|
|
test = self.game.checkedMove(notationToMove(start & move, Color.White))
|
|
if move in legalMoves:
|
|
self.check(test)
|
|
else:
|
|
self.check(not test)
|
|
|
|
method testCheckedMoveKingBlack() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, BEnPassant, 0, 0, 0,
|
|
0, 0, WPawn, BKing, BPawn, 0, 0, 0,
|
|
0, 0, WEnPassant, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
], Color.Black)
|
|
let start = "e5"
|
|
let legalMoves = ["f4", "d4", "f5", "f6", "e4", "d6"]
|
|
let str = "abcdefgh"
|
|
var move: string
|
|
for cha in str:
|
|
for num in 1..8:
|
|
self.game = pos
|
|
move = $cha & $num
|
|
test = self.game.checkedMove(notationToMove(start & move, Color.Black))
|
|
if move in legalMoves:
|
|
self.check(test)
|
|
else:
|
|
self.check(not test)
|
|
|
|
## Tests for Bishop moves
|
|
method testCheckedMoveBishopWhite() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, BEnPassant, 0, WPawn, 0, 0,
|
|
0, 0, 0, 0, WBishop, 0, 0, 0,
|
|
0, 0, 0, BPawn, 0, WEnPassant, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
], Color.White)
|
|
let start = "d5"
|
|
let legalMoves = ["e4", "f3", "g2", "h1", "c6", "b7", "a8", "e6"]
|
|
let str = "abcdefgh"
|
|
var move: string
|
|
for cha in str:
|
|
for num in 1..8:
|
|
self.game = pos
|
|
move = $cha & $num
|
|
test = self.game.checkedMove(notationToMove(start & move, Color.White))
|
|
if move in legalMoves:
|
|
self.check(test)
|
|
else:
|
|
self.check(not test)
|
|
|
|
method testCheckedMoveBishopBlack() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, WEnPassant, 0, BPawn, 0, 0,
|
|
0, 0, 0, 0, BBishop, 0, 0, 0,
|
|
0, 0, 0, WPawn, 0, BEnPassant, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
], Color.Black)
|
|
let start = "d5"
|
|
let legalMoves = ["e4", "f3", "g2", "h1", "c6", "b7", "a8", "e6"]
|
|
let str = "abcdefgh"
|
|
var move: string
|
|
for cha in str:
|
|
for num in 1..8:
|
|
self.game = pos
|
|
move = $cha & $num
|
|
test = self.game.checkedMove(notationToMove(start & move, Color.Black))
|
|
if move in legalMoves:
|
|
self.check(test)
|
|
else:
|
|
self.check(not test)
|
|
|
|
## Tests for Knight moves
|
|
method testCheckedMoveKnightWhite() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, WEnPassant, 0, WPawn, 0, 0,
|
|
0, 0, BEnPassant, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, WKnight, 0, 0, 0,
|
|
0, 0, BPawn, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
], Color.White)
|
|
let start = "d5"
|
|
let legalMoves = ["f6", "f4", "e3", "b4", "b6", "c7", "e7"]
|
|
let str = "abcdefgh"
|
|
var move: string
|
|
for cha in str:
|
|
for num in 1..8:
|
|
self.game = pos
|
|
move = $cha & $num
|
|
test = self.game.checkedMove(notationToMove(start & move, Color.White))
|
|
if move in legalMoves:
|
|
self.check(test)
|
|
else:
|
|
self.check(not test)
|
|
|
|
method testCheckedMoveKnightBlack() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, BEnPassant, 0, BPawn, 0, 0,
|
|
0, 0, WEnPassant, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, BKnight, 0, 0, 0,
|
|
0, 0, WPawn, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
], Color.Black)
|
|
let start = "d5"
|
|
let legalMoves = ["f6", "f4", "e3", "b4", "b6", "c7", "e7"]
|
|
let str = "abcdefgh"
|
|
var move: string
|
|
for cha in str:
|
|
for num in 1..8:
|
|
self.game = pos
|
|
move = $cha & $num
|
|
test = self.game.checkedMove(notationToMove(start & move, Color.Black))
|
|
if move in legalMoves:
|
|
self.check(test)
|
|
else:
|
|
self.check(not test)
|
|
|
|
## Tests for Rook moves
|
|
method testCheckedMoveRookWhite() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, WPawn, 0, 0, 0,
|
|
0, 0, 0, BPawn, WRook, WEnPassant, 0, 0,
|
|
0, 0, 0, 0, BEnPassant, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
], Color.White)
|
|
let start = "d5"
|
|
let legalMoves = ["e5", "d6", "d7", "d8", "c5", "b5", "a5"]
|
|
let str = "abcdefgh"
|
|
var move: string
|
|
for cha in str:
|
|
for num in 1..8:
|
|
self.game = pos
|
|
move = $cha & $num
|
|
test = self.game.checkedMove(notationToMove(start & move, Color.White))
|
|
if move in legalMoves:
|
|
self.check(test)
|
|
else:
|
|
self.check(not test)
|
|
|
|
method testCheckedMoveRookBlack() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, BPawn, 0, 0, 0,
|
|
0, 0, 0, WPawn, BRook, BEnPassant, 0, 0,
|
|
0, 0, 0, 0, WEnPassant, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
], Color.Black)
|
|
let start = "d5"
|
|
let legalMoves = ["e5", "d6", "d7", "d8", "c5", "b5", "a5"]
|
|
let str = "abcdefgh"
|
|
var move: string
|
|
for cha in str:
|
|
for num in 1..8:
|
|
self.game = pos
|
|
move = $cha & $num
|
|
test = self.game.checkedMove(notationToMove(start & move, Color.Black))
|
|
if move in legalMoves:
|
|
self.check(test)
|
|
else:
|
|
self.check(not test)
|
|
|
|
## Tests for Queen moves
|
|
method testCheckedMoveQueenWhite() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, WPawn, 0, 0, 0,
|
|
0, 0, 0, BPawn, WQueen, WEnPassant, 0, 0,
|
|
0, 0, 0, 0, BEnPassant, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
], Color.White)
|
|
let start = "d5"
|
|
let legalMoves = ["e5", "d6", "d7", "d8", "c5", "b5", "a5", "h1", "g2",
|
|
"f3", "e4", "c4", "b3", "a2", "g8", "f7", "e6", "c6", "b7", "a8"]
|
|
let str = "abcdefgh"
|
|
var move: string
|
|
for cha in str:
|
|
for num in 1..8:
|
|
self.game = pos
|
|
move = $cha & $num
|
|
test = self.game.checkedMove(notationToMove(start & move, Color.White))
|
|
if move in legalMoves:
|
|
self.check(test)
|
|
else:
|
|
self.check(not test)
|
|
|
|
method testCheckedMoveQueenBlack() =
|
|
var test: bool
|
|
let pos = initGame([
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, BPawn, 0, 0, 0,
|
|
0, 0, 0, WPawn, BQueen, BEnPassant, 0, 0,
|
|
0, 0, 0, 0, WEnPassant, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
], Color.Black)
|
|
let start = "d5"
|
|
let legalMoves = ["e5", "d6", "d7", "d8", "c5", "b5", "a5", "h1", "g2",
|
|
"f3", "e4", "c4", "b3", "a2", "g8", "f7", "e6", "c6", "b7", "a8"]
|
|
let str = "abcdefgh"
|
|
var move: string
|
|
for cha in str:
|
|
for num in 1..8:
|
|
self.game = pos
|
|
move = $cha & $num
|
|
test = self.game.checkedMove(notationToMove(start & move, Color.Black))
|
|
if move in legalMoves:
|
|
self.check(test)
|
|
else:
|
|
self.check(not test)
|
|
|
|
when isMainModule:
|
|
einheit.runTests()
|