# ychess ![ychess-logo](./art/ychess.png) ychess is a chess implementation and engine written in nim. ## Quick Setup To play chess in the commandline simply download the code (or clone the repository) and run `nim c -r game.nim`. You can either play the 1v1 hotseat mode or a single player mode vs the engine. Additionally ychess uses the lichess api to make playing more convenient. An instance of the engine occasionally plays on [lichess](https://lichess.org/@/tiyn-ychess). To get into the whitelist just write a ingame message to the account. ## Project Structure - `art` - contains pictures and arts not used in the code. - `bin` - is not pushed to the git repository but contains all binaries and will be created if you compile a program. - `htmldocs` - is not pushed to the git repository but contains all automatically generated documentation. - `src` - is the root folder for all programs except tests. - `tests` - contains all tests. ### Documentation Documentation is written into the code via DocGen. For this reason it is not saved in this repository. To extract it into html (assuming you want the documentation for `game.nim`) run `nim doc --project --index:on --outdir:htmldocs game.nim`. ## General Design Choices ### Moves Moves are read from the commandline as [pure coordinate notation](https://www.chessprogramming.org/Algebraic_Chess_Notation#Pure_coordinate_notation). The inner program will convert this notation to a move-tuple. ### Board Representation Due to easier off the board checking a [10x12](https://www.chessprogramming.org/10x12_Board) board is used. ### Engine The engine uses a simple implementation of the [NegaMax](https://www.chessprogramming.org/NegaMax)-algorithm with [Alpha-Beta-Pruning](https://www.chessprogramming.org/Alpha-Beta#Negamax_Framework). For the evaluation function each piece has a corresponding value. Additionally [piece-square tables](https://www.chessprogramming.org/Piece-Square_Tables) are used. ## Contributing ### Setup To setup the project for development you need to create the file `src/secret.nim`. It should contain values for the following variables: ```nim let projectdir* = "" let api_token* = "" ``` ### Code Style Guide Basic arithmetic operations should be surrounded by spaces for example: `1 + 3`. This however is not true for negation of a single value (`-1`) or if the arithmetic operation is done inside array brackets or in iterators (`a+1..3`, `a[c+3]`). Determining the length of a string, array, etc should not be done via a function (`len(array)`) but by appending it like `array.len`. If statements should not contain outer brackets. In some cases (especially concatenations of `and` and `or`) inner brackets are useful to increase readability in complexer logic formulas. When assigning booleans with logical formulas outer brackets are expected.