# ychess Attention: **The Chess engine is not finished yet.** ![ychess-logo](ychess.png) ychess is a chess implementation and engine written in nim. ## Usage To play chess in the commandline simply download the code and run `nim c -r game.nim`. You can either play the 1v1 hotseat mode or a single player mode vs the engine. ### Lichess ychess uses the lichess api with the python plugin [berserk](https://github.com/rhgrant10/berserk). An instance of the engine occasionally plays on [lichess](https://lichess.org/@/tiyn-ychess). To get into the whitelist just write a ingame message to the account. ## Testing Testing is done by `einheit` by [jyapayne](https://github.com/jyapayne/einheit). All legal chess moves are implemented in `chess.nim` and tested by the TestSuite in `test.nim`. You can simply run the tests with `nim c -r test.nim`. ## Documentation Documentation is written into the code via DocGen. For this reason it is not saved in this repository. To extract it into html run `nim doc --project --index:on --outdir:htmldocs game.nim` ### Moves Moves are read from the commandline as [pure coordinate notation](https://www.chessprogramming.org/Algebraic_Chess_Notation#Pure_coordinate_notation). The inner program will convert this notation to a move-tuple. ### Board Representation Due to easier off the board checking a [10x12](https://www.chessprogramming.org/10x12_Board) board is used. ### Engine The engine uses a simple implementation of the [NegaMax](https://www.chessprogramming.org/NegaMax)-algorithm with [Alpha-Beta-Pruning](https://www.chessprogramming.org/Alpha-Beta#Negamax_Framework). For the evaluation function each piece has a corresponding value. Additionally there are [piece-square tables](https://www.chessprogramming.org/Piece-Square_Tables) to encurage putting pieces on active squares.