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3 Commits

Author SHA1 Message Date
TiynGER
75e804ef6f chess/game: claimable draw at 50-Move-Rule added 2020-12-15 23:31:42 +01:00
TiynGER
9ed8b886db chess/game: claimable draw at 3-fold repitition added 2020-12-15 20:30:04 +01:00
TiynGER
7caa4db120 game bugfix: game isnt stopped after stalemate 2020-12-15 18:09:27 +01:00
4 changed files with 437 additions and 16 deletions

View File

@@ -5,12 +5,6 @@
ychess is a chess implementation written in nim.
A chess engine is planned.
## Todo
- draw by
- 3-fold repitition
- 50-move rule
## Usage
Simply download the code and run `nim c -r game.nim`.

View File

@@ -1,5 +1,6 @@
import tables
from strutils import parseInt
import algorithm
type
Color* = enum
@@ -8,18 +9,27 @@ type
Board* = array[0..119, int]
## Board that checks if pieces moved
Moved* = array[0..119, bool]
## Castle rights for each player
CastleRights = tuple
wk: bool
wq: bool
bk: bool
bq: bool
## Game as object of different values
Game* = object
board*: Board
moved: Moved
toMove*: Color
previousBoard*: seq[Board]
previousCastleRights*: seq[CastleRights]
fiftyMoveCounter: int
## Move as object
Move* = object
start: int
dest: int
color: Color
prom: int
## Amount of pieces
## Amount of pieces of a player
Pieces = tuple
p: int
k: int
@@ -222,7 +232,7 @@ proc initMoved(): Moved =
proc initGame*(): Game =
## Create and return a Game object.
let game = Game(board: initBoard(), moved: initMoved(),
to_move: Color.White)
to_move: Color.White, previousBoard: @[], previousCastleRights: @[], fiftyMoveCounter: 0)
return game
proc initGame*(board: array[0..63, int], color: Color): Game =
@@ -235,7 +245,7 @@ proc initGame*(board: array[0..63, int], color: Color): Game =
same_piece = (board[ind] != compare[ind])
moved.setField(ind, same_piece)
let game = Game(board: board, moved: moved,
to_move: color)
to_move: color, previousBoard: @[], previousCastleRights: @[], fiftyMoveCounter: 0)
return game
proc getMove*(start: int, dest: int, prom: int, color: Color): Move =
@@ -294,6 +304,18 @@ proc indToField*(ind: int): string =
if FileChar[file] == file_ind:
return $file & $line
proc genCastleRights(moved: Moved): CastleRights =
## Generate rights to castle from given `moved`
let wk = not moved.getField(fieldToInd("e1")) and not moved.getField(
fieldToInd("h1"))
let wq = not moved.getField(fieldToInd("e1")) and not moved.getField(
fieldToInd("a1"))
let bk = not moved.getField(fieldToInd("e8")) and not moved.getField(
fieldToInd("h8"))
let bq = not moved.getField(fieldToInd("e8")) and not moved.getField(
fieldToInd("a8"))
return (wk, wq, bk, bq)
proc notationToMove*(notation: string, color: Color): Move =
## Convert simplified algebraic chess `notation` to a move object, color of player is `color`.
try:
@@ -709,6 +731,9 @@ proc castling(game: var Game, kstart: int, dest_kingside: bool,
except IndexDefect, ValueError:
return false
proc getPrevBoard*(game: Game): seq[Board] =
return game.previousBoard
proc checkedMove*(game: var Game, move: Move): bool {.discardable.} =
## Tries to make a move in a given `game` with the piece of a given `color` from `start` to `dest`.
## This process checks for the legality of the move and performs the switch of `game.to_move`
@@ -721,13 +746,17 @@ proc checkedMove*(game: var Game, move: Move): bool {.discardable.} =
return false
var sequence = newSeq[Move]()
let piece = game.board.getField(start)
var create_en_passant = false
var captured_en_passant = false
var createEnPassant = false
var capturedEnPassant = false
var fiftyMoveRuleReset = false
var move: Move
move = getMove(start, dest, color)
if (piece == PawnID * ord(color)):
create_en_passant = dest in game.genPawnDoubleDests(start, color)
captured_en_passant = (game.board.getField(dest) == -1 * ord(color) * EnPassantID)
createEnPassant = dest in game.genPawnDoubleDests(start, color)
capturedEnPassant = (game.board.getField(dest) == -1 * ord(color) * EnPassantID)
fiftyMoveRuleReset = true
if (game.board.getField(move.dest) != 0):
fiftyMoveRuleReset = true
sequence.add(game.genLegalMoves(start, color))
if (move in sequence):
game.board.removeEnPassant(color)
@@ -738,13 +767,20 @@ proc checkedMove*(game: var Game, move: Move): bool {.discardable.} =
else:
game.uncheckedMove(start, dest)
game.toMove = Color(ord(game.toMove)*(-1))
if create_en_passant:
if createEnPassant:
game.board.setField(dest-(N*ord(color)), EnPassantID * ord(color))
if captured_en_passant:
if capturedEnPassant:
game.board.setField(dest-(N*ord(color)), 0)
if ((90 < dest and dest < 99) or (20 < dest and dest < 29)) and
game.board.getField(dest) == PawnID * ord(color):
game.board.setField(dest, prom)
var prevBoard = game.previousBoard
var prevCastle = game.previousCastleRights
game.previousBoard.add(game.board)
game.previousCastleRights.add(game.moved.genCastleRights())
game.fiftyMoveCounter = game.fiftyMoveCounter + 1
if fiftyMoveRuleReset:
game.fiftyMoveCounter = 0
return true
except IndexDefect, ValueError:
return false
@@ -757,6 +793,25 @@ proc isCheckmate*(game: Game, color: Color): bool =
## Checks if a player of a given `color` in a `game` is checkmate.
return game.hasNoMoves(color) and game.isInCheck(color)
proc threeMoveRep(game: Game): bool =
## Checks if a `rep`-times repitition happened on the last move of the `game`.
var lastState = game.previousBoard[game.previousBoard.high]
var lastCastleRights = game.previousCastleRights[game.previousBoard.high]
var reps = 0
for stateInd in (game.previousBoard.low)..(game.previousBoard.high):
if (game.previousBoard[stateInd] == lastState and game.previousCastleRights[
stateInd] == lastCastleRights):
reps = reps + 1
return reps >= 3
proc fiftyMoveRule(game: Game): bool =
## Checks if a draw with the fifty move rule is available in a `game`.
return game.fiftyMoveCounter >= 100
proc isDrawClaimable*(game: Game): bool =
## Checks if a draw is claimable by either player.
return game.threeMoveRep() or game.fiftyMoveRule()
proc isStalemate*(game: Game, color: Color): bool =
## Checks if a player of a given `color` in a `game` is stalemate.
return (game.hasNoMoves(color) and not game.isInCheck(color)) or

View File

@@ -5,14 +5,21 @@ import ./chess
proc runGame(): void =
var game = initGame()
var draw: string
game.echoBoard(game.toMove)
while not game.isCheckmate(game.toMove):
while not game.isCheckmate(game.toMove) and not game.isStalemate(game.toMove):
echo "Make a move"
echo game.toMove
var move = readLine(stdin)
while not game.checkedMove(notationToMove(move, game.toMove)):
move = readLine(stdin)
game.echoBoard(game.toMove)
if (game.isDrawClaimable):
echo "Do you want to claim a draw? (y/N)"
draw = readLine(stdin)
if (draw == "y"):
echo "Draw claimed"
break
if game.isCheckmate(game.toMove):
echo $game.toMove & " was checkmated"
if game.isStalemate(game.toMove):

365
test.nim
View File

@@ -268,6 +268,371 @@ testSuite GameTest of TestSuite:
self.check(not self.game.isStalemate(Color.Black))
self.check(not self.game.isStalemate(Color.White))
## Check isDrawClaimable
method testIsDrawClaimableThreeFoldRepTrue() =
self.setup()
self.game.checkedMove(notationToMove("g1f3", Color.White))
self.game.checkedMove(notationToMove("g8f6", Color.Black))
self.game.checkedMove(notationToMove("f3g1", Color.White))
self.game.checkedMove(notationToMove("f6g8", Color.Black))
self.game.checkedMove(notationToMove("g1f3", Color.White))
self.game.checkedMove(notationToMove("g8f6", Color.Black))
self.game.checkedMove(notationToMove("f3g1", Color.White))
self.game.checkedMove(notationToMove("f6g8", Color.Black))
self.game.checkedMove(notationToMove("g1f3", Color.White))
self.check(self.game.isDrawClaimable())
method testIsDrawClaimableThreeFoldRepFalse() =
self.setup()
self.game.checkedMove(notationToMove("g1f3", Color.White))
self.game.checkedMove(notationToMove("g8f6", Color.Black))
self.game.checkedMove(notationToMove("f3g1", Color.White))
self.game.checkedMove(notationToMove("f6g8", Color.Black))
self.game.checkedMove(notationToMove("g1f3", Color.White))
self.game.checkedMove(notationToMove("g8f6", Color.Black))
self.game.checkedMove(notationToMove("f3g1", Color.White))
self.game.checkedMove(notationToMove("f6g8", Color.Black))
self.check(not self.game.isDrawClaimable())
method testIsDrawClaimableFiftyMoveRuleTrue() =
self.game = initGame([
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, BRook,
0, 0, 0, 0, 0, 0, 0, 0,
WBishop, 0, 0, 0, 0, 0, 0, 0,
0, 0, WKing, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, WRook, 0,
0, 0, 0, BKing, 0, 0, 0, 0
], Color.Black)
self.game.checkedMove(notationToMove("a2a5", Color.Black))
self.game.checkedMove(notationToMove("f5g6", Color.White))
self.game.checkedMove(notationToMove("a5e5", Color.Black))
self.game.checkedMove(notationToMove("h4f6", Color.White))
self.game.checkedMove(notationToMove("e5e2", Color.Black))
self.game.checkedMove(notationToMove("b7a7", Color.White))
self.game.checkedMove(notationToMove("e2e1", Color.Black))
self.game.checkedMove(notationToMove("g6f5", Color.White))
self.game.checkedMove(notationToMove("e1b1", Color.Black))
self.game.checkedMove(notationToMove("f6d4", Color.White))
self.game.checkedMove(notationToMove("e8d8", Color.Black))
self.game.checkedMove(notationToMove("f5e6", Color.White))
self.game.checkedMove(notationToMove("d8c8", Color.Black))
self.game.checkedMove(notationToMove("d4e5", Color.White))
self.game.checkedMove(notationToMove("b1c1", Color.Black))
self.game.checkedMove(notationToMove("a7f7", Color.White))
self.game.checkedMove(notationToMove("c1c2", Color.Black))
self.game.checkedMove(notationToMove("e5d6", Color.White))
self.game.checkedMove(notationToMove("c2c1", Color.Black))
self.game.checkedMove(notationToMove("e6d5", Color.White))
self.game.checkedMove(notationToMove("c1a1", Color.Black))
self.game.checkedMove(notationToMove("f7h7", Color.White))
self.game.checkedMove(notationToMove("a1a2", Color.Black))
self.game.checkedMove(notationToMove("d6f4", Color.White))
self.game.checkedMove(notationToMove("a2a6", Color.Black))
self.game.checkedMove(notationToMove("f4e5", Color.White))
self.game.checkedMove(notationToMove("a6b6", Color.Black))
self.game.checkedMove(notationToMove("h7c7", Color.White))
self.game.checkedMove(notationToMove("c8d8", Color.Black))
self.game.checkedMove(notationToMove("c7a7", Color.White))
self.game.checkedMove(notationToMove("d8c8", Color.Black))
self.game.checkedMove(notationToMove("a7c7", Color.White))
self.game.checkedMove(notationToMove("c8d8", Color.Black))
self.game.checkedMove(notationToMove("e5d6", Color.White))
self.game.checkedMove(notationToMove("b6b1", Color.Black))
self.game.checkedMove(notationToMove("c7a7", Color.White))
self.game.checkedMove(notationToMove("b1e1", Color.Black))
self.game.checkedMove(notationToMove("d6e5", Color.White))
self.game.checkedMove(notationToMove("e1d1", Color.Black))
self.game.checkedMove(notationToMove("d5e6", Color.White))
self.game.checkedMove(notationToMove("d1c1", Color.Black))
self.game.checkedMove(notationToMove("a7b7", Color.White))
self.game.checkedMove(notationToMove("c1c2", Color.Black))
self.game.checkedMove(notationToMove("b7b3", Color.White))
self.game.checkedMove(notationToMove("c2c6", Color.Black))
self.game.checkedMove(notationToMove("e5d6", Color.White))
self.game.checkedMove(notationToMove("c6c1", Color.Black))
self.game.checkedMove(notationToMove("b3h3", Color.White))
self.game.checkedMove(notationToMove("d8c8", Color.Black))
self.game.checkedMove(notationToMove("h3h8", Color.White))
self.game.checkedMove(notationToMove("c8b7", Color.Black))
self.game.checkedMove(notationToMove("h8b8", Color.White))
self.game.checkedMove(notationToMove("b7a7", Color.Black))
self.game.checkedMove(notationToMove("b8b4", Color.White))
self.game.checkedMove(notationToMove("c1d1", Color.Black))
self.game.checkedMove(notationToMove("e6d7", Color.White))
self.game.checkedMove(notationToMove("d1c1", Color.Black))
self.game.checkedMove(notationToMove("d6c7", Color.White))
self.game.checkedMove(notationToMove("c1h1", Color.Black))
self.game.checkedMove(notationToMove("c7f4", Color.White))
self.game.checkedMove(notationToMove("h1h3", Color.Black))
self.game.checkedMove(notationToMove("f4e5", Color.White))
self.game.checkedMove(notationToMove("h3h1", Color.Black))
self.game.checkedMove(notationToMove("e5d6", Color.White))
self.game.checkedMove(notationToMove("h1c1", Color.Black))
self.game.checkedMove(notationToMove("d6f4", Color.White))
self.game.checkedMove(notationToMove("c1c2", Color.Black))
self.game.checkedMove(notationToMove("f4c7", Color.White))
self.game.checkedMove(notationToMove("c2c1", Color.Black))
self.game.checkedMove(notationToMove("b4b5", Color.White))
self.game.checkedMove(notationToMove("c1c2", Color.Black))
self.game.checkedMove(notationToMove("b5b6", Color.White))
self.game.checkedMove(notationToMove("c2g2", Color.Black))
self.game.checkedMove(notationToMove("b6b3", Color.White))
self.game.checkedMove(notationToMove("g2c2", Color.Black))
self.game.checkedMove(notationToMove("b3b1", Color.White))
self.game.checkedMove(notationToMove("c2c3", Color.Black))
self.game.checkedMove(notationToMove("c7e5", Color.White))
self.game.checkedMove(notationToMove("c3c2", Color.Black))
self.game.checkedMove(notationToMove("d7d6", Color.White))
self.game.checkedMove(notationToMove("c2d2", Color.Black))
self.game.checkedMove(notationToMove("d6c6", Color.White))
self.game.checkedMove(notationToMove("d2c2", Color.Black))
self.game.checkedMove(notationToMove("c6d5", Color.White))
self.game.checkedMove(notationToMove("c2g2", Color.Black))
self.game.checkedMove(notationToMove("e5d6", Color.White))
self.game.checkedMove(notationToMove("g2g5", Color.Black))
self.game.checkedMove(notationToMove("d5c6", Color.White))
self.game.checkedMove(notationToMove("a7a6", Color.Black))
self.game.checkedMove(notationToMove("b1b8", Color.White))
self.game.checkedMove(notationToMove("g5g7", Color.Black))
self.game.checkedMove(notationToMove("b8b6", Color.White))
self.game.checkedMove(notationToMove("a6a7", Color.Black))
self.game.checkedMove(notationToMove("b6b1", Color.White))
self.game.checkedMove(notationToMove("a7a8", Color.Black))
self.game.checkedMove(notationToMove("b1e1", Color.White))
self.game.checkedMove(notationToMove("g7b7", Color.Black))
self.game.checkedMove(notationToMove("e1e8", Color.White))
self.game.checkedMove(notationToMove("a8a7", Color.Black))
self.game.checkedMove(notationToMove("d6c5", Color.White))
self.check(self.game.isDrawClaimable())
method testIsDrawClaimableFiftyMoveRuleFalseNinetyFour() =
self.game = initGame([
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, BRook,
0, 0, 0, 0, 0, 0, 0, 0,
WBishop, 0, 0, 0, 0, 0, 0, 0,
0, 0, WKing, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, WRook, 0,
0, 0, 0, BKing, 0, 0, 0, 0
], Color.Black)
self.game.checkedMove(notationToMove("a2a5", Color.Black))
self.game.checkedMove(notationToMove("f5g6", Color.White))
self.game.checkedMove(notationToMove("a5e5", Color.Black))
self.game.checkedMove(notationToMove("h4f6", Color.White))
self.game.checkedMove(notationToMove("e5e2", Color.Black))
self.game.checkedMove(notationToMove("b7a7", Color.White))
self.game.checkedMove(notationToMove("e2e1", Color.Black))
self.game.checkedMove(notationToMove("g6f5", Color.White))
self.game.checkedMove(notationToMove("e1b1", Color.Black))
self.game.checkedMove(notationToMove("f6d4", Color.White))
self.game.checkedMove(notationToMove("e8d8", Color.Black))
self.game.checkedMove(notationToMove("f5e6", Color.White))
self.game.checkedMove(notationToMove("d8c8", Color.Black))
self.game.checkedMove(notationToMove("d4e5", Color.White))
self.game.checkedMove(notationToMove("b1c1", Color.Black))
self.game.checkedMove(notationToMove("a7f7", Color.White))
self.game.checkedMove(notationToMove("c1c2", Color.Black))
self.game.checkedMove(notationToMove("e5d6", Color.White))
self.game.checkedMove(notationToMove("c2c1", Color.Black))
self.game.checkedMove(notationToMove("e6d5", Color.White))
self.game.checkedMove(notationToMove("c1a1", Color.Black))
self.game.checkedMove(notationToMove("f7h7", Color.White))
self.game.checkedMove(notationToMove("a1a2", Color.Black))
self.game.checkedMove(notationToMove("d6f4", Color.White))
self.game.checkedMove(notationToMove("a2a6", Color.Black))
self.game.checkedMove(notationToMove("f4e5", Color.White))
self.game.checkedMove(notationToMove("a6b6", Color.Black))
self.game.checkedMove(notationToMove("h7c7", Color.White))
self.game.checkedMove(notationToMove("c8d8", Color.Black))
self.game.checkedMove(notationToMove("c7a7", Color.White))
self.game.checkedMove(notationToMove("d8c8", Color.Black))
self.game.checkedMove(notationToMove("a7c7", Color.White))
self.game.checkedMove(notationToMove("c8d8", Color.Black))
self.game.checkedMove(notationToMove("e5d6", Color.White))
self.game.checkedMove(notationToMove("b6b1", Color.Black))
self.game.checkedMove(notationToMove("c7a7", Color.White))
self.game.checkedMove(notationToMove("b1e1", Color.Black))
self.game.checkedMove(notationToMove("d6e5", Color.White))
self.game.checkedMove(notationToMove("e1d1", Color.Black))
self.game.checkedMove(notationToMove("d5e6", Color.White))
self.game.checkedMove(notationToMove("d1c1", Color.Black))
self.game.checkedMove(notationToMove("a7b7", Color.White))
self.game.checkedMove(notationToMove("c1c2", Color.Black))
self.game.checkedMove(notationToMove("b7b3", Color.White))
self.game.checkedMove(notationToMove("c2c6", Color.Black))
self.game.checkedMove(notationToMove("e5d6", Color.White))
self.game.checkedMove(notationToMove("c6c1", Color.Black))
self.game.checkedMove(notationToMove("b3h3", Color.White))
self.game.checkedMove(notationToMove("d8c8", Color.Black))
self.game.checkedMove(notationToMove("h3h8", Color.White))
self.game.checkedMove(notationToMove("c8b7", Color.Black))
self.game.checkedMove(notationToMove("h8b8", Color.White))
self.game.checkedMove(notationToMove("b7a7", Color.Black))
self.game.checkedMove(notationToMove("b8b4", Color.White))
self.game.checkedMove(notationToMove("c1d1", Color.Black))
self.game.checkedMove(notationToMove("e6d7", Color.White))
self.game.checkedMove(notationToMove("d1c1", Color.Black))
self.game.checkedMove(notationToMove("d6c7", Color.White))
self.game.checkedMove(notationToMove("c1h1", Color.Black))
self.game.checkedMove(notationToMove("c7f4", Color.White))
self.game.checkedMove(notationToMove("h1h3", Color.Black))
self.game.checkedMove(notationToMove("f4e5", Color.White))
self.game.checkedMove(notationToMove("h3h1", Color.Black))
self.game.checkedMove(notationToMove("e5d6", Color.White))
self.game.checkedMove(notationToMove("h1c1", Color.Black))
self.game.checkedMove(notationToMove("d6f4", Color.White))
self.game.checkedMove(notationToMove("c1c2", Color.Black))
self.game.checkedMove(notationToMove("f4c7", Color.White))
self.game.checkedMove(notationToMove("c2c1", Color.Black))
self.game.checkedMove(notationToMove("b4b5", Color.White))
self.game.checkedMove(notationToMove("c1c2", Color.Black))
self.game.checkedMove(notationToMove("b5b6", Color.White))
self.game.checkedMove(notationToMove("c2g2", Color.Black))
self.game.checkedMove(notationToMove("b6b3", Color.White))
self.game.checkedMove(notationToMove("g2c2", Color.Black))
self.game.checkedMove(notationToMove("b3b1", Color.White))
self.game.checkedMove(notationToMove("c2c3", Color.Black))
self.game.checkedMove(notationToMove("c7e5", Color.White))
self.game.checkedMove(notationToMove("c3c2", Color.Black))
self.game.checkedMove(notationToMove("d7d6", Color.White))
self.game.checkedMove(notationToMove("c2d2", Color.Black))
self.game.checkedMove(notationToMove("d6c6", Color.White))
self.game.checkedMove(notationToMove("d2c2", Color.Black))
self.game.checkedMove(notationToMove("c6d5", Color.White))
self.game.checkedMove(notationToMove("c2g2", Color.Black))
self.game.checkedMove(notationToMove("e5d6", Color.White))
self.game.checkedMove(notationToMove("g2g5", Color.Black))
self.game.checkedMove(notationToMove("d5c6", Color.White))
self.game.checkedMove(notationToMove("a7a6", Color.Black))
self.game.checkedMove(notationToMove("b1b8", Color.White))
self.game.checkedMove(notationToMove("g5g7", Color.Black))
self.game.checkedMove(notationToMove("b8b6", Color.White))
self.game.checkedMove(notationToMove("a6a7", Color.Black))
self.game.checkedMove(notationToMove("b6b1", Color.White))
self.game.checkedMove(notationToMove("a7a8", Color.Black))
self.game.checkedMove(notationToMove("b1e1", Color.White))
self.game.checkedMove(notationToMove("g7b7", Color.Black))
self.game.checkedMove(notationToMove("e1e8", Color.White))
self.game.checkedMove(notationToMove("a8a7", Color.Black))
self.game.checkedMove(notationToMove("d6c5", Color.White))
self.check(self.game.isDrawClaimable())
method testIsDrawClaimableFiftyMoveRuleFalseCapture() =
self.game = initGame([
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, BRook,
0, 0, 0, 0, 0, 0, 0, 0,
WBishop, 0, 0, 0, 0, 0, 0, 0,
0, 0, WKing, 0, 0, 0, 0, 0,
0, 0, BPawn, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, WRook, 0,
0, 0, 0, BKing, 0, 0, 0, 0
], Color.Black)
self.game.checkedMove(notationToMove("a2a5", Color.Black))
self.game.checkedMove(notationToMove("f5g6", Color.White))
self.game.checkedMove(notationToMove("a5e5", Color.Black))
self.game.checkedMove(notationToMove("h4f6", Color.White))
self.game.checkedMove(notationToMove("e5e2", Color.Black))
self.game.checkedMove(notationToMove("b7a7", Color.White))
self.game.checkedMove(notationToMove("e2e1", Color.Black))
self.game.checkedMove(notationToMove("g6f5", Color.White))
self.game.checkedMove(notationToMove("e1b1", Color.Black))
self.game.checkedMove(notationToMove("f6d4", Color.White))
self.game.checkedMove(notationToMove("e8d8", Color.Black))
self.game.checkedMove(notationToMove("f5e6", Color.White))
self.game.checkedMove(notationToMove("d8c8", Color.Black))
self.game.checkedMove(notationToMove("d4e5", Color.White))
self.game.checkedMove(notationToMove("b1c1", Color.Black))
self.game.checkedMove(notationToMove("a7f7", Color.White))
self.game.checkedMove(notationToMove("c1c2", Color.Black))
self.game.checkedMove(notationToMove("e5d6", Color.White))
self.game.checkedMove(notationToMove("c2c1", Color.Black))
self.game.checkedMove(notationToMove("e6d5", Color.White))
self.game.checkedMove(notationToMove("c1a1", Color.Black))
self.game.checkedMove(notationToMove("f7h7", Color.White))
self.game.checkedMove(notationToMove("a1a2", Color.Black))
self.game.checkedMove(notationToMove("d6f4", Color.White))
self.game.checkedMove(notationToMove("a2a6", Color.Black))
self.game.checkedMove(notationToMove("f4e5", Color.White))
self.game.checkedMove(notationToMove("a6b6", Color.Black))
self.game.checkedMove(notationToMove("h7c7", Color.White))
self.game.checkedMove(notationToMove("c8d8", Color.Black))
self.game.checkedMove(notationToMove("c7a7", Color.White))
self.game.checkedMove(notationToMove("d8c8", Color.Black))
self.game.checkedMove(notationToMove("a7c7", Color.White))
self.game.checkedMove(notationToMove("c8d8", Color.Black))
self.game.checkedMove(notationToMove("e5d6", Color.White))
self.game.checkedMove(notationToMove("b6b1", Color.Black))
self.game.checkedMove(notationToMove("c7a7", Color.White))
self.game.checkedMove(notationToMove("b1e1", Color.Black))
self.game.checkedMove(notationToMove("d6e5", Color.White))
self.game.checkedMove(notationToMove("e1d1", Color.Black))
self.game.checkedMove(notationToMove("d5e6", Color.White))
self.game.checkedMove(notationToMove("d1c1", Color.Black))
self.game.checkedMove(notationToMove("a7b7", Color.White))
self.game.checkedMove(notationToMove("c1c2", Color.Black))
self.game.checkedMove(notationToMove("b7b3", Color.White))
self.game.checkedMove(notationToMove("c2c6", Color.Black))
self.game.checkedMove(notationToMove("e5d6", Color.White))
self.game.checkedMove(notationToMove("c6c1", Color.Black))
self.game.checkedMove(notationToMove("b3h3", Color.White))
self.game.checkedMove(notationToMove("d8c8", Color.Black))
self.game.checkedMove(notationToMove("h3h8", Color.White))
self.game.checkedMove(notationToMove("c8b7", Color.Black))
self.game.checkedMove(notationToMove("h8b8", Color.White))
self.game.checkedMove(notationToMove("b7a7", Color.Black))
self.game.checkedMove(notationToMove("b8b4", Color.White))
self.game.checkedMove(notationToMove("c1d1", Color.Black))
self.game.checkedMove(notationToMove("e6d7", Color.White))
self.game.checkedMove(notationToMove("d1c1", Color.Black))
self.game.checkedMove(notationToMove("d6c7", Color.White))
self.game.checkedMove(notationToMove("c1h1", Color.Black))
self.game.checkedMove(notationToMove("c7f4", Color.White))
self.game.checkedMove(notationToMove("h1h3", Color.Black))
self.game.checkedMove(notationToMove("f4e5", Color.White))
self.game.checkedMove(notationToMove("h3h1", Color.Black))
self.game.checkedMove(notationToMove("e5d6", Color.White))
self.game.checkedMove(notationToMove("h1c1", Color.Black))
self.game.checkedMove(notationToMove("d6f4", Color.White))
self.game.checkedMove(notationToMove("c1c2", Color.Black))
self.game.checkedMove(notationToMove("f4c7", Color.White))
self.game.checkedMove(notationToMove("c2c1", Color.Black))
self.game.checkedMove(notationToMove("b4b5", Color.White))
self.game.checkedMove(notationToMove("c1c2", Color.Black))
self.game.checkedMove(notationToMove("b5b6", Color.White))
self.game.checkedMove(notationToMove("c2g2", Color.Black))
self.game.checkedMove(notationToMove("b6b3", Color.White))
self.game.checkedMove(notationToMove("g2c2", Color.Black))
self.game.checkedMove(notationToMove("b3b1", Color.White))
self.game.checkedMove(notationToMove("c2c3", Color.Black))
self.game.checkedMove(notationToMove("c7e5", Color.White))
self.game.checkedMove(notationToMove("c3c2", Color.Black))
self.game.checkedMove(notationToMove("d7d6", Color.White))
self.game.checkedMove(notationToMove("c2d2", Color.Black))
self.game.checkedMove(notationToMove("d6c6", Color.White))
self.game.checkedMove(notationToMove("d2c2", Color.Black))
self.game.checkedMove(notationToMove("c6d5", Color.White))
self.game.checkedMove(notationToMove("c2g2", Color.Black))
self.game.checkedMove(notationToMove("e5d6", Color.White))
self.game.checkedMove(notationToMove("g2g5", Color.Black))
self.game.checkedMove(notationToMove("d5c6", Color.White))
self.game.checkedMove(notationToMove("a7a6", Color.Black))
self.game.checkedMove(notationToMove("b1b8", Color.White))
self.game.checkedMove(notationToMove("g5g7", Color.Black))
self.game.checkedMove(notationToMove("b8b6", Color.White))
self.game.checkedMove(notationToMove("a6a7", Color.Black))
self.game.checkedMove(notationToMove("b6b1", Color.White))
self.game.checkedMove(notationToMove("a7a8", Color.Black))
self.game.checkedMove(notationToMove("b1e1", Color.White))
self.game.checkedMove(notationToMove("g7b7", Color.Black))
self.game.checkedMove(notationToMove("e1e8", Color.White))
self.game.checkedMove(notationToMove("a8a7", Color.Black))
self.game.checkedMove(notationToMove("d6c5", Color.White))
self.check(not self.game.isDrawClaimable())
## Tests for Pawn moves
method testCheckedMovePawnSingleTrue() =
self.setup()