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lichess: added lichess integration
Lichess is a free and open source platform to play chess. Connection is realized via the berserk python plugin that uses the lichess api.
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@ -11,6 +11,12 @@ ychess is a chess implementation and engine written in nim.
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To play chess in the commandline simply download the code and run `nim c -r game.nim`.
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You can either play the 1v1 hotseat mode or a single player mode vs the engine.
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### Lichess
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ychess uses the lichess api with the python plugin [berserk](https://github.com/rhgrant10/berserk).
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An instance of the engine occasionally plays on [lichess](https://lichess.org/@/tiyn-ychess).
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To get into the whitelist just write a ingame message to the account.
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## Testing
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Testing is done by `einheit` by [jyapayne](https://github.com/jyapayne/einheit).
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@ -201,6 +201,19 @@ proc notationToMove*(notation: string, color: Color): Move =
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move = getMove(start, dest, prom, color)
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return move
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proc moveToNotation*(move: Move): string =
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## Convert and return a `move` object to simplified algebraic chess notation.
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var res = ""
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var start = indToField(move.start)
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res.add(start)
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var dest = indToField(move.dest)
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res.add(dest)
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var color = move.color
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var prom = PieceChar[move.prom]
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if (color == Color.White and dest[1] == '8') or (color == Color.Black and dest[1] == '1'):
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res.add(prom)
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return res
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proc initBoard(): Board =
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## Create and return a board with pieces in starting position.
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let board = [
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@ -1,4 +1,3 @@
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import sequtils
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import ./chess
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type
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71
src/lichess.nim
Normal file
71
src/lichess.nim
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@ -0,0 +1,71 @@
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import nimpy
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import asyncnet, asyncdispatch
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import ./secret.nim
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import ./chess.nim
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import ./engine.nim
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let berserk = pyImport("berserk")
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var session = berserk.TokenSession(secret.api_token)
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var client = berserk.Client(session=session)
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let engineID = "tiyn-ychess"
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let engineDifficulty = 5
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let toAccept = ["tiynger"]
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proc playGame(id: string) {.async.} =
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## Plays a lichess game with `id` asynchronously.
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var color: Color
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var game = initGame()
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for event in client.bots.stream_game_state(id):
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echo(event)
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if $event["type"] in ["gameState", "gameFull"]:
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var movesString: PyObject
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if $event["type"] == "gameFull":
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echo("gameFull received")
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movesString = event["state"]["moves"]
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if $event["white"]["id"] == engineID:
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echo("white assigned")
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color = Color.White
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if $event["black"]["id"] == engineID:
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echo("black assigned")
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color = Color.Black
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else:
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echo("gameState received")
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movesString = event["moves"]
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echo("movesString",movesString)
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if $movesString != "":
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echo("movestring not empty")
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var moves = movesString.split(" ")
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game.checkedMove(notationToMove($moves[-1], game.toMove))
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game.echoBoard(game.toMove)
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echo("toMove", game.toMove)
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echo("color", color)
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if game.toMove == color:
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echo("engine has to make a move")
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var bestMove = moveToNotation(game.bestMove(engineDifficulty))
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echo(bestMove)
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discard client.bots.make_move(id, bestMove)
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proc acceptChallenge(whiteList: openArray[string]): void =
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## Accepts a challenge of users in a `whiteList` and starts the
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## game process for each.
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var events = client.bots.stream_incoming_events()
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for event in events:
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echo(event)
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if $event["type"] == "challenge":
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var challenger = $event["challenge"]["challenger"]["id"]
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var id = $event["challenge"]["id"]
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var speed = $event["challenge"]["speed"]
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if challenger in whiteList and speed == "correspondence":
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echo("challenge of ", challenger, " whiteList: ", id)
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discard client.bots.accept_challenge(id)
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discard playGame($event["challenge"]["id"])
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else:
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discard client.bots.decline_challenge(id)
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echo("challenge of ", challenger, " whiteList: ", id)
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acceptChallenge(toAccept)
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