mirror of
https://github.com/tiyn/yeschess.git
synced 2025-04-02 23:17:47 +02:00
chess/game: claimable draw at 50-Move-Rule added
This commit is contained in:
parent
9ed8b886db
commit
75e804ef6f
@ -5,11 +5,6 @@
|
|||||||
ychess is a chess implementation written in nim.
|
ychess is a chess implementation written in nim.
|
||||||
A chess engine is planned.
|
A chess engine is planned.
|
||||||
|
|
||||||
## Todo
|
|
||||||
|
|
||||||
- draw by
|
|
||||||
- 50-move rule
|
|
||||||
|
|
||||||
## Usage
|
## Usage
|
||||||
|
|
||||||
Simply download the code and run `nim c -r game.nim`.
|
Simply download the code and run `nim c -r game.nim`.
|
||||||
|
30
chess.nim
30
chess.nim
@ -22,6 +22,7 @@ type
|
|||||||
toMove*: Color
|
toMove*: Color
|
||||||
previousBoard*: seq[Board]
|
previousBoard*: seq[Board]
|
||||||
previousCastleRights*: seq[CastleRights]
|
previousCastleRights*: seq[CastleRights]
|
||||||
|
fiftyMoveCounter: int
|
||||||
## Move as object
|
## Move as object
|
||||||
Move* = object
|
Move* = object
|
||||||
start: int
|
start: int
|
||||||
@ -231,7 +232,7 @@ proc initMoved(): Moved =
|
|||||||
proc initGame*(): Game =
|
proc initGame*(): Game =
|
||||||
## Create and return a Game object.
|
## Create and return a Game object.
|
||||||
let game = Game(board: initBoard(), moved: initMoved(),
|
let game = Game(board: initBoard(), moved: initMoved(),
|
||||||
to_move: Color.White, previousBoard: @[], previousCastleRights: @[])
|
to_move: Color.White, previousBoard: @[], previousCastleRights: @[], fiftyMoveCounter: 0)
|
||||||
return game
|
return game
|
||||||
|
|
||||||
proc initGame*(board: array[0..63, int], color: Color): Game =
|
proc initGame*(board: array[0..63, int], color: Color): Game =
|
||||||
@ -244,7 +245,7 @@ proc initGame*(board: array[0..63, int], color: Color): Game =
|
|||||||
same_piece = (board[ind] != compare[ind])
|
same_piece = (board[ind] != compare[ind])
|
||||||
moved.setField(ind, same_piece)
|
moved.setField(ind, same_piece)
|
||||||
let game = Game(board: board, moved: moved,
|
let game = Game(board: board, moved: moved,
|
||||||
to_move: color, previousBoard: @[], previousCastleRights: @[])
|
to_move: color, previousBoard: @[], previousCastleRights: @[], fiftyMoveCounter: 0)
|
||||||
return game
|
return game
|
||||||
|
|
||||||
proc getMove*(start: int, dest: int, prom: int, color: Color): Move =
|
proc getMove*(start: int, dest: int, prom: int, color: Color): Move =
|
||||||
@ -745,13 +746,17 @@ proc checkedMove*(game: var Game, move: Move): bool {.discardable.} =
|
|||||||
return false
|
return false
|
||||||
var sequence = newSeq[Move]()
|
var sequence = newSeq[Move]()
|
||||||
let piece = game.board.getField(start)
|
let piece = game.board.getField(start)
|
||||||
var create_en_passant = false
|
var createEnPassant = false
|
||||||
var captured_en_passant = false
|
var capturedEnPassant = false
|
||||||
|
var fiftyMoveRuleReset = false
|
||||||
var move: Move
|
var move: Move
|
||||||
move = getMove(start, dest, color)
|
move = getMove(start, dest, color)
|
||||||
if (piece == PawnID * ord(color)):
|
if (piece == PawnID * ord(color)):
|
||||||
create_en_passant = dest in game.genPawnDoubleDests(start, color)
|
createEnPassant = dest in game.genPawnDoubleDests(start, color)
|
||||||
captured_en_passant = (game.board.getField(dest) == -1 * ord(color) * EnPassantID)
|
capturedEnPassant = (game.board.getField(dest) == -1 * ord(color) * EnPassantID)
|
||||||
|
fiftyMoveRuleReset = true
|
||||||
|
if (game.board.getField(move.dest) != 0):
|
||||||
|
fiftyMoveRuleReset = true
|
||||||
sequence.add(game.genLegalMoves(start, color))
|
sequence.add(game.genLegalMoves(start, color))
|
||||||
if (move in sequence):
|
if (move in sequence):
|
||||||
game.board.removeEnPassant(color)
|
game.board.removeEnPassant(color)
|
||||||
@ -762,9 +767,9 @@ proc checkedMove*(game: var Game, move: Move): bool {.discardable.} =
|
|||||||
else:
|
else:
|
||||||
game.uncheckedMove(start, dest)
|
game.uncheckedMove(start, dest)
|
||||||
game.toMove = Color(ord(game.toMove)*(-1))
|
game.toMove = Color(ord(game.toMove)*(-1))
|
||||||
if create_en_passant:
|
if createEnPassant:
|
||||||
game.board.setField(dest-(N*ord(color)), EnPassantID * ord(color))
|
game.board.setField(dest-(N*ord(color)), EnPassantID * ord(color))
|
||||||
if captured_en_passant:
|
if capturedEnPassant:
|
||||||
game.board.setField(dest-(N*ord(color)), 0)
|
game.board.setField(dest-(N*ord(color)), 0)
|
||||||
if ((90 < dest and dest < 99) or (20 < dest and dest < 29)) and
|
if ((90 < dest and dest < 99) or (20 < dest and dest < 29)) and
|
||||||
game.board.getField(dest) == PawnID * ord(color):
|
game.board.getField(dest) == PawnID * ord(color):
|
||||||
@ -773,6 +778,9 @@ proc checkedMove*(game: var Game, move: Move): bool {.discardable.} =
|
|||||||
var prevCastle = game.previousCastleRights
|
var prevCastle = game.previousCastleRights
|
||||||
game.previousBoard.add(game.board)
|
game.previousBoard.add(game.board)
|
||||||
game.previousCastleRights.add(game.moved.genCastleRights())
|
game.previousCastleRights.add(game.moved.genCastleRights())
|
||||||
|
game.fiftyMoveCounter = game.fiftyMoveCounter + 1
|
||||||
|
if fiftyMoveRuleReset:
|
||||||
|
game.fiftyMoveCounter = 0
|
||||||
return true
|
return true
|
||||||
except IndexDefect, ValueError:
|
except IndexDefect, ValueError:
|
||||||
return false
|
return false
|
||||||
@ -796,9 +804,13 @@ proc threeMoveRep(game: Game): bool =
|
|||||||
reps = reps + 1
|
reps = reps + 1
|
||||||
return reps >= 3
|
return reps >= 3
|
||||||
|
|
||||||
|
proc fiftyMoveRule(game: Game): bool =
|
||||||
|
## Checks if a draw with the fifty move rule is available in a `game`.
|
||||||
|
return game.fiftyMoveCounter >= 100
|
||||||
|
|
||||||
proc isDrawClaimable*(game: Game): bool =
|
proc isDrawClaimable*(game: Game): bool =
|
||||||
## Checks if a draw is claimable by either player.
|
## Checks if a draw is claimable by either player.
|
||||||
return game.threeMoveRep()
|
return game.threeMoveRep() or game.fiftyMoveRule()
|
||||||
|
|
||||||
proc isStalemate*(game: Game, color: Color): bool =
|
proc isStalemate*(game: Game, color: Color): bool =
|
||||||
## Checks if a player of a given `color` in a `game` is stalemate.
|
## Checks if a player of a given `color` in a `game` is stalemate.
|
||||||
|
340
test.nim
340
test.nim
@ -268,6 +268,7 @@ testSuite GameTest of TestSuite:
|
|||||||
self.check(not self.game.isStalemate(Color.Black))
|
self.check(not self.game.isStalemate(Color.Black))
|
||||||
self.check(not self.game.isStalemate(Color.White))
|
self.check(not self.game.isStalemate(Color.White))
|
||||||
|
|
||||||
|
## Check isDrawClaimable
|
||||||
method testIsDrawClaimableThreeFoldRepTrue() =
|
method testIsDrawClaimableThreeFoldRepTrue() =
|
||||||
self.setup()
|
self.setup()
|
||||||
self.game.checkedMove(notationToMove("g1f3", Color.White))
|
self.game.checkedMove(notationToMove("g1f3", Color.White))
|
||||||
@ -293,6 +294,345 @@ testSuite GameTest of TestSuite:
|
|||||||
self.game.checkedMove(notationToMove("f6g8", Color.Black))
|
self.game.checkedMove(notationToMove("f6g8", Color.Black))
|
||||||
self.check(not self.game.isDrawClaimable())
|
self.check(not self.game.isDrawClaimable())
|
||||||
|
|
||||||
|
method testIsDrawClaimableFiftyMoveRuleTrue() =
|
||||||
|
self.game = initGame([
|
||||||
|
0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
0, 0, 0, 0, 0, 0, 0, BRook,
|
||||||
|
0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
WBishop, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
0, 0, WKing, 0, 0, 0, 0, 0,
|
||||||
|
0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
0, 0, 0, 0, 0, 0, WRook, 0,
|
||||||
|
0, 0, 0, BKing, 0, 0, 0, 0
|
||||||
|
], Color.Black)
|
||||||
|
self.game.checkedMove(notationToMove("a2a5", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("f5g6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("a5e5", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("h4f6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("e5e2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b7a7", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("e2e1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("g6f5", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("e1b1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("f6d4", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("e8d8", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("f5e6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("d8c8", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("d4e5", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("b1c1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("a7f7", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c1c2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("e5d6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c2c1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("e6d5", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c1a1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("f7h7", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("a1a2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("d6f4", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("a2a6", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("f4e5", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("a6b6", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("h7c7", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c8d8", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("c7a7", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("d8c8", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("a7c7", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c8d8", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("e5d6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("b6b1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("c7a7", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("b1e1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("d6e5", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("e1d1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("d5e6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("d1c1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("a7b7", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c1c2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b7b3", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c2c6", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("e5d6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c6c1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b3h3", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("d8c8", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("h3h8", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c8b7", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("h8b8", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("b7a7", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b8b4", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c1d1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("e6d7", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("d1c1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("d6c7", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c1h1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("c7f4", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("h1h3", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("f4e5", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("h3h1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("e5d6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("h1c1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("d6f4", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c1c2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("f4c7", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c2c1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b4b5", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c1c2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b5b6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c2g2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b6b3", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("g2c2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b3b1", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c2c3", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("c7e5", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c3c2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("d7d6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c2d2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("d6c6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("d2c2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("c6d5", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c2g2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("e5d6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("g2g5", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("d5c6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("a7a6", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b1b8", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("g5g7", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b8b6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("a6a7", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b6b1", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("a7a8", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b1e1", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("g7b7", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("e1e8", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("a8a7", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("d6c5", Color.White))
|
||||||
|
self.check(self.game.isDrawClaimable())
|
||||||
|
|
||||||
|
method testIsDrawClaimableFiftyMoveRuleFalseNinetyFour() =
|
||||||
|
self.game = initGame([
|
||||||
|
0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
0, 0, 0, 0, 0, 0, 0, BRook,
|
||||||
|
0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
WBishop, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
0, 0, WKing, 0, 0, 0, 0, 0,
|
||||||
|
0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
0, 0, 0, 0, 0, 0, WRook, 0,
|
||||||
|
0, 0, 0, BKing, 0, 0, 0, 0
|
||||||
|
], Color.Black)
|
||||||
|
self.game.checkedMove(notationToMove("a2a5", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("f5g6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("a5e5", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("h4f6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("e5e2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b7a7", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("e2e1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("g6f5", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("e1b1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("f6d4", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("e8d8", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("f5e6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("d8c8", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("d4e5", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("b1c1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("a7f7", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c1c2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("e5d6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c2c1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("e6d5", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c1a1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("f7h7", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("a1a2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("d6f4", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("a2a6", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("f4e5", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("a6b6", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("h7c7", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c8d8", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("c7a7", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("d8c8", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("a7c7", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c8d8", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("e5d6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("b6b1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("c7a7", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("b1e1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("d6e5", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("e1d1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("d5e6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("d1c1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("a7b7", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c1c2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b7b3", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c2c6", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("e5d6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c6c1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b3h3", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("d8c8", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("h3h8", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c8b7", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("h8b8", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("b7a7", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b8b4", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c1d1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("e6d7", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("d1c1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("d6c7", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c1h1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("c7f4", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("h1h3", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("f4e5", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("h3h1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("e5d6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("h1c1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("d6f4", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c1c2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("f4c7", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c2c1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b4b5", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c1c2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b5b6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c2g2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b6b3", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("g2c2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b3b1", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c2c3", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("c7e5", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c3c2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("d7d6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c2d2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("d6c6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("d2c2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("c6d5", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c2g2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("e5d6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("g2g5", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("d5c6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("a7a6", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b1b8", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("g5g7", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b8b6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("a6a7", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b6b1", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("a7a8", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b1e1", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("g7b7", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("e1e8", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("a8a7", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("d6c5", Color.White))
|
||||||
|
self.check(self.game.isDrawClaimable())
|
||||||
|
|
||||||
|
method testIsDrawClaimableFiftyMoveRuleFalseCapture() =
|
||||||
|
self.game = initGame([
|
||||||
|
0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
0, 0, 0, 0, 0, 0, 0, BRook,
|
||||||
|
0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
WBishop, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
0, 0, WKing, 0, 0, 0, 0, 0,
|
||||||
|
0, 0, BPawn, 0, 0, 0, 0, 0,
|
||||||
|
0, 0, 0, 0, 0, 0, WRook, 0,
|
||||||
|
0, 0, 0, BKing, 0, 0, 0, 0
|
||||||
|
], Color.Black)
|
||||||
|
self.game.checkedMove(notationToMove("a2a5", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("f5g6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("a5e5", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("h4f6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("e5e2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b7a7", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("e2e1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("g6f5", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("e1b1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("f6d4", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("e8d8", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("f5e6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("d8c8", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("d4e5", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("b1c1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("a7f7", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c1c2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("e5d6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c2c1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("e6d5", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c1a1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("f7h7", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("a1a2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("d6f4", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("a2a6", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("f4e5", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("a6b6", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("h7c7", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c8d8", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("c7a7", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("d8c8", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("a7c7", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c8d8", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("e5d6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("b6b1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("c7a7", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("b1e1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("d6e5", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("e1d1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("d5e6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("d1c1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("a7b7", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c1c2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b7b3", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c2c6", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("e5d6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c6c1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b3h3", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("d8c8", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("h3h8", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c8b7", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("h8b8", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("b7a7", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b8b4", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c1d1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("e6d7", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("d1c1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("d6c7", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c1h1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("c7f4", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("h1h3", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("f4e5", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("h3h1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("e5d6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("h1c1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("d6f4", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c1c2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("f4c7", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c2c1", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b4b5", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c1c2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b5b6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c2g2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b6b3", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("g2c2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b3b1", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c2c3", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("c7e5", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c3c2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("d7d6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c2d2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("d6c6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("d2c2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("c6d5", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("c2g2", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("e5d6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("g2g5", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("d5c6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("a7a6", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b1b8", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("g5g7", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b8b6", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("a6a7", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b6b1", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("a7a8", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("b1e1", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("g7b7", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("e1e8", Color.White))
|
||||||
|
self.game.checkedMove(notationToMove("a8a7", Color.Black))
|
||||||
|
self.game.checkedMove(notationToMove("d6c5", Color.White))
|
||||||
|
self.check(not self.game.isDrawClaimable())
|
||||||
|
|
||||||
## Tests for Pawn moves
|
## Tests for Pawn moves
|
||||||
method testCheckedMovePawnSingleTrue() =
|
method testCheckedMovePawnSingleTrue() =
|
||||||
self.setup()
|
self.setup()
|
||||||
|
Loading…
x
Reference in New Issue
Block a user