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@ -77,8 +77,8 @@ const
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## en passant pawn.
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N = 10 ## `N` describes a move a field up the board from whites perspective.
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S = -N ## `S` describes a move a field down the board from whites perspective.
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W = 1 ## `W` describes a move a field to the left from whites perspective.
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E = -W ## `E` describes a move a field to the right from whites perspective.
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E = 1 ## `E` describes a move a field to the right from whites perspective.
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W = -E ## `W` describes a move a field to the left from whites perspective.
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# Directions for the pieces. Special moves are in separate arrays.
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Knight_Moves = [N+N+E, N+N+W, E+E+N, E+E+S, S+S+E, S+S+W, W+W+N, W+W+S] ## \
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## `Knight_Moves` describes the possible knight moves.
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@ -129,14 +129,14 @@ let
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}.newTable ## \
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## `PieceChar` describes the representation for the pieceIDs for the cli.
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FileChar = {
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"a": 7,
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"b": 6,
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"c": 5,
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"d": 4,
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"e": 3,
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"f": 2,
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"g": 1,
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"h": 0,
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"a": 0,
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"b": 1,
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"c": 2,
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"d": 3,
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"e": 4,
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"f": 5,
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"g": 6,
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"h": 7,
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}.newTable ## \
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# `FileChar` maps the files of the chessboard to numbers for better
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# conversion.
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@ -145,7 +145,7 @@ proc fieldToInd*(file: string, line: int): int =
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## Calculate and return board index from `file` and `line` of a chess board.
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## Returns -1 if the `field` was not input correct.
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try:
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return 1+(line+1)*10+FileChar[file]
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return 1+(line+1)*10+(7-FileChar[file])
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except IndexDefect, ValueError:
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return -1
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@ -160,7 +160,7 @@ proc fieldToInd*(field: string): int =
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proc indToField*(ind: int): string =
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## Calculate and returns field name from board index `ind`.
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let line = (int)ind/10-1
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let file_ind = (ind)%%10-1
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let file_ind = 7-((ind)%%10-1)
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for file, i in FileChar:
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if FileChar[file] == file_ind:
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return $file & $line
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