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@ -65,20 +65,16 @@ docker run --name minecraft \
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This section addresses the usage of the minecraft-server container.
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This section addresses the usage of the minecraft-server container.
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### Installing Mods
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### Installation of Mods
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Mods can be installed as described in the
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Mods can be installed as described in the
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[corresponding article of the official documentation](https://github.com/itzg/docker-minecraft-server/blob/master/docs/mods-and-plugins/index.md).
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[corresponding article of the official documentation](https://github.com/itzg/docker-minecraft-server/blob/master/docs/mods-and-plugins/index.md).
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For this set the server type by using the `-e TYPE=<type>` flag.
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Especially the `MODS` variable is noted.
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`<type>` is the API that is used as the core library.
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the variable can be set to the URL of a jar file, a container path to a jar file or a container
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Most notably this value could be `FABRIC` or `FORGE`.
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path to a directory containing jar files.
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After this the mods (as `.jar` files) can be placed in the `mods` directory of the
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The following line shows an example that could be added to the [`rebuild.sh`](#rebuildsh) to
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[Docker](/wiki/docker.md) volume.
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install some mods.
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Afterwards run the [`rebuild.sh`](#rebuildsh) to restart the server with loaded mods.
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#### Installing Datapacks
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```sh
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-e MODS=https://www.example.com/mods/mod1.jar,/plugins/common,/plugins/special/mod2.jar
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The installation of datapacks is done similar to the described process in the
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```
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[corresponding section of the minecraft entry](/wiki/games/minecraft.md#installing-datapacks).
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The only difference is the path to place the `.zip` datapack files in which is `world/datapacks` in
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case of this [Docker](/wiki/docker.md) image.
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@ -57,30 +57,3 @@ An existing Minecraft world of a server can be updated simply by updating the se
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Chunks that have been loaded will not be affected by the update, but blocks that have not been
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Chunks that have been loaded will not be affected by the update, but blocks that have not been
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loaded will be.
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loaded will be.
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For safety reasons it is advised to back up the instance before updating the version number.
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For safety reasons it is advised to back up the instance before updating the version number.
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#### Installing Mods
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Mods can be installed client- and server-side.
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For client-side mods most [up-to-date clients](#client) feature an easy installation process.
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Especially [MultiMC5 and its derivatives](/wiki/games/multimc5.md) have an easy way to achieve
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this.
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For the installation of server-side mods the process can vary slightly depending on the
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[server host](#server).
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For the [itzgs minecraft server](/wiki/docker/itzg_-_minecraft-server.md) running on
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[Docker](/wiki/docker.md) visit the
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[mod section of that entry](/wiki/docker/itzg_-_minecraft-server.md#installing-mods).
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#### Installing Datapacks
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The installation of datapacks is to be done for a specific world or a specific server.
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This section will describe a process that works for both single-player worlds aswell as multiplayer
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servers.
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First the installation of datapacks on single player worlds will the addressed.
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Navigate to minecrafts folder that corresponds to the world you want to add the datapack to.
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Then place the `.zip` archive containing the datapack inside the `datapacks` folder.
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The resulting path is `saves/<world name>/datapacks` where `<world name>` is the name of the single
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player world.
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For the installation of datapacks on servers please navigate to the entry of the server since there
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can be differences.
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Most notably itzgs minecraft server is mentioned here which features a
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[section regarding datapacks](/wiki/docker/itzg_-_minecraft-server.md#installing-datapacks).
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