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games: added deck building to mtg
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@ -6,14 +6,15 @@ MTG is published by [Wizards of the Coast](https://company.wizards.com) - which
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reffered to as Wizards.
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In Magic: The Gathering there are many different formats that are all listed on
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[the official website](https://magic.wizards.com/en/formats).
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Rules can also be found on [Wizards website](https://magic.wizards.com/en/rules).
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## Playing Online
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There is a fully digital and online version of MTG called
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[Magic: The Gathering Arena](https://magic.wizards.com/mtgarena) - or MTGA for short - that has
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nearly the same rules as the tabletop variant.
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Another alternative to playing fully digital is [Magic: The Gathering Online](https://www.mtgo.com)
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- MTGO.
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Another alternative to playing fully digital is [Magic: The Gathering Online](https://www.mtgo.com).
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This is also known as MTG Online or MTGO.
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It is also possible to remotely play with tabletop cards.
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This is most easily done on [Spelltable](https://spelltable.wizards.com/) which is an official
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@ -107,3 +108,156 @@ The following sites sell MTGO tix and rent cards.
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to buy tix.
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Lastly [decklist.org](https://decklist.org/) can be used to neatly print out decklists.
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## Deck Building
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A central part of MTG is the composition of cards to a deck.
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This section addresses the act of building a deck and important topics regarding deck composition.
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Starting with the general topics of deck building this section will then split into multiple
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subsections for building decks of different deck size.
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This following general part is mainly based on a
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[video by Pompeius IIb.](https://www.youtube.com/watch?v=a37dLTiV58o).
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It is generally recommended to stick with the minimum number of allowed cards in a format for a
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deck.
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This will assure that cards that are in the deck have a higher possibility to be drawn or in the
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starting hand.
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The first step of building a deck is setting up a clear strategy.
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There are 3 main strategies.
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Aggro decks are meant to build pressure and end the game fastly.
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They are generally proactive and have minimal interaction with the opponent.
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On the other side of the spectrum are control decks.
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They counter the opponent and neutralize their strategy.
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Due to this they are reactive.
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These type of decks usually use a lot of card draw to get the advantage and find the correct counter
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for a given opponent.
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As a third theme combo decks use a combination of cards that are meant to finish the game.
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They are based on finding these cards and performing the combo.
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These kind of decks can use loops that can take a long time or even are infinite.
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There are also combination of these strategies.
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Aggro and control decks are called tempo or midrange decks.
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Control and combo decks use the combo as a finisher to the game but are generally similar to control
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decks.
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The combination of aggro and control are generally fast, non-interactive and are synergy based Aggro
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decks.
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To find a strategy for your needs the following three questions are important to answer.
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- How to end the game?
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- When to end the game?
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- How many interactions with the opponent?
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The other big topic in deck building is card selection.
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For picking a card multiple things have to be considered.
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The card has to be efficient mana-wise.
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It should therefore always be compared to other cards that are played similarly.
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For creatures without any bonus attributes it is said that 1 Power and 1 Toughness per Mana is a
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good starting point.
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Additionally cards should fit the strategy and shouldn't be too specific.
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Modal spells (1 card with multiple options) can be useful to be prepared for different
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situations without too specific cards
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They shouldn't be "win-more"-card and play good on their own.
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The cards selected should include some few good concepts and synergies between cards.
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Another thing to consider is the mana curve.
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Mana curve describes the histogram of the mana values of the cards in a deck.
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The curve should always begin at 1 and when the point is reached that wasspecified to end the game.
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Using mana-acceleration a turn and its mana cost on the curve can be reduced or skipped.
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The mana base is the land cards that are in a deck.
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The mana base should include the right colors in the right ratio.
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This ration can be calculated by calculating the mean of all used mana colors.
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Sometimes it can be useful to increase the mana color of cards that are needed very early in the
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game to ensure they can be played.
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In non-mono decks double lands are useful but their restrictions they come with should be noted.
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Approximately 1/3 of a deck should be reserved for land cards.
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### Building a 60 Card Deck
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This section will focus on the building of a 60 card deck.
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60 cards per deck is the minimum requirement for most formats like standard, modern and more.
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For 100 card decks navigate to the [following section](#building-a-100-card-deck)
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This section is also mainly based on a
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[video by german YouTuber Pompeius IIb.](https://www.youtube.com/watch?v=a37dLTiV58o).
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All tipps that are in the [above section](#deck-building) are to be considered in this section too.
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As a rule of thumb the number of lands in a 60 card deck should be around
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`18 + [cost of the most expensive card] (+- 1)`.
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It is recommended to use playsets (4 cards) of cards or use multiple cards that are similar to
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reduce the possibilities of draws.
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### Building a 100 Card Deck
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This section will focus on the building of a 100 card deck.
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100 cards per deck is most notably the minimum requirement for the commander format.
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Therefor this section will mostly focus on commander
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For 60 card decks navigate to the [previous section](#building-a-60-card-deck)
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All tipps that are in the [above section](#deck-building) are to be considered in this section too.
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For commander decks it is also important to select a commander to build the deck around.
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Selecting the commander should be done in a step before choosing the strategy.
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There are four main templates to build a commander.
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The first three templates are fairly similar and will be explained as one in the
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[following section](#9x7-8x8-and-7x9-deck-templates).
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The last in the [section thereafter](#the-command-zone-deck-template).
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#### 9x7, 8x8 and 7x9 Deck Templates
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This section is mainly based on a [EDH Wiki entry](https://edh.fandom.com/wiki/7_by_9).
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These three templates are considered to be very flexible.
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Each theory gives a number of categories and a number of cards in that category.
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Those categories of cards are intended to use many cards with similar effects to make the deck more
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robust and redundant to draw similar cards consistently.
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The categories are usually a combination of the following ones - though other categories are
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possible.
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- Card Draw
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- Ramp
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- Board Wipes
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- Spot Removal
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- Protection
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- Reanimation Spells
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- Tutors
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- Haste Enablers
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- Counterspells
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- Buffs
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- Blink Spells
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- Token Makers
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- Lifegain
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- Lifegain Payoffs
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- Graveyard Hate
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- Pet Cards
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- Miscellaneous
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The three templates are the following:
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The first is 7 categories by 9 cards (7x9) which will leave 36 cards for the mana base.
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8 categories by 8 cards (8x8) which will leave 35 cards for the mana base.
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9 categories by 7 cards (9x7) which will leave 36 cards for the mana base.
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The category number and sizes can be adjusted.
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It is considered that 10 cards in a category will make 2 cards of that category appear in a game and
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a good chance to draw one card of that category in the starting hand.
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categories with 5 cards are considered to make 1 card of that category appear in a game.
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#### The Command Zone Deck Template
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The fourth template is a template made by [Command Zone](https://www.youtube.com/@commandcast).
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This section is therefore based on the corresponding
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[video by Command Zone](https://www.youtube.com/watch?v=3K9PEeLG_6M).
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It specifies the following categories and number cards in them.
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The first card is the commander.
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36 to 38 cards are used for the mana base.
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10 cards are used for mana ramp.
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10 cards are used for card draw.
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5 cards each are used for targeted removal and board wipes.
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The remaining 31 to 33 cards are used for the intended game strategy and deck plan.
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