diff --git a/README.md b/README.md index 7ef46ca..1c32b20 100644 --- a/README.md +++ b/README.md @@ -3,4 +3,3 @@ This is a wiki for guides and tips for using various software, operating system and tech related stuff. Many of the linux related articles and guides can be found in use at my [dotfiles](https://github.com/tiyn/dotfiles). - diff --git a/wiki/games/magic:_the_gathering.md b/wiki/games/magic:_the_gathering.md index 9da3e1d..5e8f381 100644 --- a/wiki/games/magic:_the_gathering.md +++ b/wiki/games/magic:_the_gathering.md @@ -182,11 +182,10 @@ game to ensure they can be played. In non-mono decks double lands are useful but their restrictions they come with should be noted. Approximately 1/3 of a deck should be reserved for land cards. -### Building a 60 Card Deck +### Tipps on Building a Modern, Pauper or Standard Deck -This section will focus on the building of a 60 card deck. +This section will focus on the building of a 60 card modern, pauper or standard deck. 60 cards per deck is the minimum requirement for most formats like standard, modern and more. -For 100 card decks navigate to the [following section](#building-a-100-card-deck) This section is also mainly based on a [video by german YouTuber Pompeius IIb.](https://www.youtube.com/watch?v=a37dLTiV58o). @@ -198,12 +197,11 @@ As a rule of thumb the number of lands in a 60 card deck should be around It is recommended to use playsets (4 cards) of cards or use multiple cards that are similar to reduce the possibilities of draws. -### Building a 100 Card Deck +### Tipps on Building a Commander Deck -This section will focus on the building of a 100 card deck. +This section will focus on the building of a 100 card commander deck. 100 cards per deck is most notably the minimum requirement for the commander format. Therefor this section will mostly focus on commander -For 60 card decks navigate to the [previous section](#building-a-60-card-deck) All tipps that are in the [above section](#deck-building) are to be considered in this section too. @@ -267,3 +265,135 @@ The first card is the commander. 10 cards are used for card draw. 5 cards each are used for targeted removal and board wipes. The remaining 31 to 33 cards are used for the intended game strategy and deck plan. + +#### Commander Staples + +Staples are cards that are generally considered to be good in a given format. +This section addresses staples in the format commander. + +This section will be divided by the colors of the cards. +It is based on a [video by VEX MTG](https://www.youtube.com/watch?v=hTzKOoQjfW4) on YouTube. + +##### White Mana Commander Staples + +The following cards are considered to be staples in a deck containing enough white mana. + +In the top tier are the following. + +- Swords to Plowshares + +Other good cards to always be considered are the following. + +- Smothering Tithe +- Vanquish the Horde +- Farewell +- Teferi's Protection +- Esper Sentinel + +##### Blue Mana Commander Staples + +The following cards are considered to be staples in a deck containing enough blue mana. + +In the top tier are the following. + +- Cyclonic Rift + +Other good cards to always be considered are the following. + +- Rhystic Study +- Fierce Guardianship +- Mana Drain + +##### Black Mana Commander Staples + +The following cards are considered to be staples in a deck containing enough black mana. + +In the top tier are the following. + +- Bojuka Bog +- Toxic Deluge + +Other good cards to always be considered are the following. + +- Demonic Tutor +- Agadeem's Awakening + +##### Red Mana Commander Staples + +The following cards are considered to be staples in a deck containing enough red mana. + +In the top tier are the following. + +- Blasphemous Act + +Other good cards to always be considered are the following. + +- Dockside Extortionist +- Deflecting Swat +- Jeska's Will + +##### Green Mana Commander Staples + +The following cards are considered to be staples in a deck containing enough green mana. + +In the top tier are the following. + +- Bala Ged Recovery + +Other good cards to always be considered are the following. + +- Boseiju, Who Endures +- Cultivate +- Kodama's Reach +- Farseek +- Rampant Growth +- Nature's Lore +- Three Visits +- Yavimaya, Cradle of Growth + +Green has many different options for mana ramp. +It is recommended to check for green mana ramp in the good cards category before going for the good +cards category in [the colorless staples section](#colorless-mana-commander-staples) + +##### Multiple Mana Commander Staples + +The following cards are considered to be staples in a deck containing multiple different colors of +mana. +These cards are only staples in decks which feature enough of these mana colors. +For easier navigation and organization the colors of the cards mana price are included in brackets +behind their names. + +In the top tier are the following. + +- Assasing's Trophy (cast for Black/Green) +- Anguished Unmaking (cast for White/Black) +- Ruinous Ultimatum (cast for White/Black/Red) +- The World Tree (taps for Green or any color; has a spell with White/Blue/Black/Red/Green) + +Other good cards to always be considered are the following. + +- Boros Charm (cast for White/Red) +- Rakdos Charm (cast for Black/Red) +- Rhythm of the Wild (cast for Red/Green) + +##### Colorless Mana Commander Staples + +The following cards are considered to be staples in a deck containing enough colorless mana. +Most cards in this deck can also be casted using no mana or any mana color which makes them staples +in all colors. + +In the top tier are the following. + +- Sol Ring +- Soul-Guide Lantern +- Vesuva +- Thespian's Stage + +Other good cards to always be considered are the following. + +- Arcane Signet +- Mana Crypt +- Command Tower +- Exotic Orchard +- Path of Ancestry- Field of the Dead +- Field of the Dead