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@ -5,11 +5,14 @@
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It features compatibility with [GOG](https://www.gog.com/),
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[Humble Bundle](https://humblebundle.com/),
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[Epic Games](https://www.epicgames.com/), [Steam](/wiki/games/steam.md) and many
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other Windows games via its own installer that uses [WINE](/wiki/linux/wine.md).
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Lutris can also use [Proton](/wiki/games/proton.md) - a patched version of WINE
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developed by [Valve](https://www.valvesoftware.com/).
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other [Windows](/wiki/windows/windows.md) games via its own installer that uses
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[WINE](/wiki/linux/wine.md). Lutris can also use [Proton](/wiki/games/proton.md)
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- a patched version of WINE developed by
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[Valve](https://www.valvesoftware.com/).
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Additionally to that Lutris supports many different
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[emulators](/wiki/games/emulators.md).
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For running both Windows applications aswell as games
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[Bottles](/wiki/games/bottles.md) can be used.
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## Usage
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@ -25,16 +28,6 @@ For Windows games using [WINE](/wiki/linux/wine.md) make sure to set the
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For cleanup afterwards the game can be moved into the WINE prefix folder as if
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it was installed inside Windows.
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### Installing Windows DLLs
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Select the game in the `Games` tab of the library.
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Then select the upwards arrow next to the [WINE](/wiki/linux/wine.md) symbol in
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the bar at the lower screen.
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Select `Winetricks` and `Select the default wineprefix` in the window
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afterwards.
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After selecting `Install a Windows DLL or component` the package to install can
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be selected.
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### Setting Environment Variables
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Environment variables can be set globally or on a per game basis.
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@ -65,7 +58,7 @@ GPUs.
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For Nvidia GPUs the shader cache is set to have a softlimit of 128MB.
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This can be easily reached by some games and will cause performance limitations.
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The cleanup of the cache after reaching 128MB can be disabled.
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For this set `__GL_SHADER_DISK_CACHE_SKIP_CLEANUP` as explained in the
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For this set `__GL_SHADER_DISK_CACHE_SKIP_CLEANUP` to `1` as explained in the
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[section regarding environment variables](#setting-environment-variables).
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By default Lutris uses a cache location for all games.
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@ -93,6 +86,28 @@ under the `Global options` tab.
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Another way to increase the performance is to increase the
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[Nvidia Shader Cache](#nvidia-shader-cache-settings) limit.
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### Installing Windows DLLs
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Select the game in the `Games` tab of the library.
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Then select the upwards arrow next to the [WINE](/wiki/linux/wine.md) symbol in
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the bar at the lower screen.
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Select `Winetricks` and `Select the default wineprefix` in the window
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afterwards.
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After selecting `Install a Windows DLL or component` the package to install can
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be selected.
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### Change WINE/Proton Version
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[Windows](/wiki/windows/windows.md) games are handled by
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[WINE](/wiki/linux/wine.md).
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After right-clicking a game and selecting `Configure` the `Wine version` can be
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changed under the `Runner options` tab.
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There are many different versions of WINE, WINE-fshack and various
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[Proton](/wiki/games/proton.md) and
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[Proton GE versions](/wiki/games/proton.md#ge-version) to select.
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Using the default runner of [Bottles called Caffe](/wiki/games/bottles.md#caffe)
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is also possible.
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## Troubleshooting
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This section explains ways of solving various problems that can occur when using
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@ -104,3 +119,14 @@ This section handles a fix if the game is not able to run due to the system not
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supporting DX12 or DX13.
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This can be easily fixed by inserting `-dx11` in `Arguments` under the
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`Game options` tab that pops up after selecting `Configure` for a selected game.
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### Crashes for Windows Games
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When it comes to crashes for [Windows](/wiki/windows/windows.md) games that get
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handled by [WINE](/wiki/linux/wine.md) one point of failure is the selected
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WINE version.
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Change the version used as explained in
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[the regarding section](#change-wineproton-version).
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Especially trying [Proton GE versions](/wiki/games/proton.md#ge-version) or
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WINE fshack versions can lead to successful running of the game.
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Specific games also benefit from running [Caffe](/wiki/games/bottles.md#caffe).
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