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@ -11,7 +11,7 @@ Additionally to that Lutris supports many different
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## Usage
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## Usage
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### Manually add a game
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### Manually Add a Game
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By clicking on the `+` in the left upper corner of the Lutris application a new
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By clicking on the `+` in the left upper corner of the Lutris application a new
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game can be manually added.
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game can be manually added.
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@ -33,7 +33,70 @@ afterwards.
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After selecting `Install a Windows DLL or component` the package to install can
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After selecting `Install a Windows DLL or component` the package to install can
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be selected.
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be selected.
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### DX12/DX13 is not supported on your system
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### Setting Environment Variables
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Environment variables can be set globally or on a per game basis.
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To set them globally navigate to the `Global options` tab in the `Preferences`.
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There the `Environment variables` can be added and removed by selecting the
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corresponding buttons.
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To set the environment variables for a single game right-click the game and
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select `Configure`.
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Navigate to the `System options` tab where the `Environment variables` can be
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found.
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An environment variable has two parts.
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The key and the value.
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This guide uses the notation `key=value` for better readability.
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The following is an example of an environment variable in this notation.
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```txt
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__GL_SHADER_DISK_CACHE=1
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```
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### Nvidia Shader Cache Settings
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This section is based on a
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[piece of documentation by Lutris](https://github.com/lutris/docs/blob/master/Performance-Tweaks.md#nvidia-gpu-only-optimization)
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regarding performance optimization for systems with [Nvidia](/wiki/nvidia.md)
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GPUs.
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For Nvidia GPUs the shader cache is set to have a softlimit of 128MB.
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This can be easily reached by some games and will cause performance limitations.
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The cleanup of the cache after reaching 128MB can be disabled.
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For this set `__GL_SHADER_DISK_CACHE_SKIP_CLEANUP` as explained in the
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[section regarding environment variables](#setting-environment-variables).
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By default Lutris uses a cache location for all games.
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For better trouble shooting capabilities a unique shader location for each game
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can be set.
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This can be done with the [environment variable](#setting-environment-variables)
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`__GL_SHADER_DISK_CACHE_PATH=</path/to/shaders/>` that has to be set as a per
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game variable and adapted with a path of your choosing.
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### Performance Tweaks
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This section addresses ways of increasing the performance of games when run by
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Lutris.
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An easy way to increase the performance of games is to install and enable
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[Feral GameMode](https://github.com/FeralInteractive/gamemode) as recommended in
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the [documentation of Lutris](https://github.com/lutris/docs/blob/master/Performance-Tweaks.md#enable-game-mode).
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It is important to install both the 64-bit and the 32-bit version to ensure full
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functionality.
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Check the package manager of your distribution for packages with the names
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`gamemode` and `lib32-gamemode` or similar names or install it manually via git.
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Afterwards check in Lutris `Preferences` if `Enable Feral GameMode` is checked
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under the `Global options` tab.
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Another way to increase the performance is to increase the
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[Nvidia Shader Cache](#nvidia-shader-cache-settings) limit.
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## Troubleshooting
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This section explains ways of solving various problems that can occur when using
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Lutris.
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### DX12/DX13 is not Supported on Your System
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This section handles a fix if the game is not able to run due to the system not
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This section handles a fix if the game is not able to run due to the system not
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supporting DX12 or DX13.
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supporting DX12 or DX13.
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